This first post starts us off in the place that first inspired my love of theme parks. It is also a plan that many of you may be familiar with if you followed along with my previous blog. There are only a few content changes but I did evolve the graphic style a bit with realistic tree canopies and roof lines.
Below is a short descriptive walk through of the changes I propose to the Magic Kingdom and why.
Transportation to and from the entrance of the park has become a major issue at park open and close. Steps have already been taken to solve this problem including the expanded bus stops and extra ferry docks. Other steps I propose in this plan are to lengthen the Monorail stations to handle a train with an extra passenger car and to run both Express and Resort service trains on the resort beam during peak times. These small additions would not solve the problem, but would start to make a difference. Also in this plan are an added queue space on the north side of the station for the long queue that forms at park close time and a second Express queue ramp on the south side for when trains are running both Express and Resort on the same beam.
Starting in Main Street USA, the first change is the addition of a fully themed East side street, themed to turn of the century London. The addition of this bypass or street allows for better crowd flow during busy portions of the day such as parades, fireworks, and park close. At the intersection of this east street and Center Street is a new Mary Poppins dark ride. Guests board a carousel that literally unravels on a musical journey through Mary Poppins Jolly Holliday, riding through highlights from the film like “Step in Time” and “Supercalifragilisticexpialidocious”.
Continuing on to the Hub, the only significant change is the renovation of the Tomorrowland Noodle Station into Walt’s, a fine dining restaurant that tells the story of Walt and the creation of the park, much like Walt’s Restaurant in Disneyland Paris. The dining rooms are themed to different lands and periods of Disney history with the highlight being the large central rotunda dining space with prime views to Cinderella’s Castle.
In Adventureland, there are a few major additions. Next to the Swiss Family Treehouse, an indoor theater is constructed, the Deep Jungle Theater, themed as a large canvas expedition tent, hidden away in the dense vegetation. Inside is a high energy musical performance of Tarzan, featuring Cirque du Soleil style acrobatics and a live band performing a rock influenced score. This is an important addition to the park because it expands the theater capacity of the park, something that is currently lacking. The Flying Carpets of Aladdin are removed to open up the walking space of the land. A new expanded dock is also built for the Jungle Cruise for dedicated wheelchair and disabled loading, preventing delays at the main dock and creating a more effective Scene 1.
The main expansion pad to the south of Pirates of the Caribbean is utilized to create a new mini-land for Adventureland. A smoldering volcano looms over the deep jungle and a path between the Jungle Cruise and the Pirates fort leads right to it. Guests enter a dark cave opening to find themselves inside the large cavern of the volcano, home to an early 19th century scientific mining operation. The main attraction of this area is a Journey to the Center of the Earth coaster/dark ride hybrid that takes guests to the depths of the volcano before escaping back to the surface. The cavern is full of kinetic motion as the Jungle Cruise, the Train, and the drilling car ride vehicles for the attraction all pass through it. On the water’s edge is a new table service restaurant, Vulcania Market Table, serving Caribbean cuisine, and the eating area for the Expedition Food Truck, serving snacks and drinks. This dark, mysterious, and heavily themed cavern fully builds out Adventureland.
Frontierland and Liberty Square see infrastructure and pathway changes with a new permanent bridge across the Rivers of America, resolving the bottleneck by Big Thunder Mountain and allowing access to the new expansion pads to the north. Therefore the Liberty Belle Riverboat will cease operations. This decision was difficult, but one that will eventually be necessary for crowd flow and safety. Movement is maintained on the river however with the return of a fleet of modified keelboats which can pass under the new bridges as well as the rafts which will continue operation even though the islands are accessible by path.
The Frontierland addition in the north expansion area is a massive stagecoach motion base ride. At the north end of the river, reached by path through the Island or by keelboat, is a small abandoned sheriff’s office. It begins a path that leads through the woods to a rocky cliffside, covering the train tracks and hiding a smugglers camp. Inside, just after passing under the train tracks, guests find themselves back outside at twilight in an abandoned western town. The sheriff has invited us to go out on patrol with him in search of the smugglers that used the cave as a base, leading us on a fast paced adventure through the dangers of the old west.
Between Liberty Square and this new Frontierland addition is a new land, New Orleans Harbor. A geographical and chronological transition piece between the New England of Liberty Square and the Old West of Frontierland, the land includes the permanently docked Liberty Belle Riverboat, a bakery, a table service recreation of Tiana’s Restaurant, and the Bayou Theater, home of a live musical production based on Princess and the Frog. The show uses a mix of puppetry and illusion to tell a condensed version of the musical, accompanied by a live jazz band. The highly atmospheric land comes alive with musicians and artists during the day and a bayou of simulated glistening fireflies at night.
The only addition to Liberty Square is the permanently docked and fully explorable sailing ship HMS Columbia. This ship functions as a dynamic icon for the land while also acting as a visual barrier separating Fantasyland and Frontierland, specifically blocking the view of Rapunzel’s tower from Frontierland.
Continuing to Fantasyland, there are some big additions. First Peter Pan’s Flight is replaced by A Tangled Tale, completing the Tangled inspired area. This classic dark ride tells a condensed version of the film, featuring all the musical highlights including a major “I Have a Dream” segment filled with singing thugs. Next door, Mickey’s Philharmagic is relocated to Disney’s Hollywood Studios and replaced by a large interactive trackless dark ride through the world of Frozen. This film’s instant and massive popularity makes it an easy choice for this large open spot in Fantasyland. Though it does reduce theater capacity in the park, it is a necessary sacrifice. If Frozen maintains its massive popularity, it could alternately warrant a full mini-land in the near future, possibly replacing or adjacent to Storybook Circus.
Moving on to Fantasyland Forest, some of the recent additions are expanded. Story Time with Belle is adapted into a full scale animatronic experience with the addition of two small rooms after the libraries, small enough to not impede the utilidor access area, bringing the total number of scenes in this experience to five from mirror room to exit. The focus of each room moves to animatronic heavy storytelling instead of meet and greet. The existing Wardrobe converses with new Babette and Mrs. Potts figures to set up the story. The libraries are redressed as the dining room and new figures of Cogsworth and many supporting characters are added for a large scale production of Be Our Guest. In the following new rooms, guests pass through the library where they meet Belle and listen to her and the enchanted objects discuss becoming human again. Guests then exit on the south side of the cottage.
The Seven Dwarfs Mine Train is also expanded with an additional indoor mine scene on the east side, creating a longer ride. The track is reconfigured so there is still a significant outdoor portion above the new indoor scenes. This is a complex addition logistically, but could realistically be added during a major track replacement refurbishment after many years of operation to refresh the ride experience. Storybook Circus also gets a new major ride, an LPS dark ride through Mickey’s circus featuring animated characters from the entire Disney cannon placed into circus situations.
The final additions to Fantasyland create an urban environment for this side of the land. Behind a fantasy inspired London facade, a new E Ticket version of Peter Pan’s Flight is constructed, where larger capacity flying ships take guests through a longer and more detailed version of this classic attraction, complete with sophisticated animatronic figures and modern effects. Attached to the ride is a meet and greet with Tinkerbell, set inside the drawer in the Darlings’ house, filled with oversized objects. Nearby, an Alice in Wonderland area is created with the addition of Alice’s Curious Labyrinth and a retheme of Cosmic Rays Starlight CafĂ© as the Queen of Hearts Banquet Hall. To complete the land, a new walkthrough nearby takes guests into the Dragon’s Crypt, home to a slumbering dragon, similar to the amazing experience at Disneyland Paris.
Between Fantasyland and Tomorrowland is the second new land of the park, Discoveryland, built on the site of the Speedway. This is a transitional space, designed as a fantasy-future steampunk environment, home to just one attraction. The docked Nautilus marks the entrance to 20,000 Leagues Under the Sea, a simulator attraction that dives to the depths of the sea for an adventure with Captain Nemo. A counter service location themed to Around the World in 80 Days sits in the hangar for the iconic Hyperion balloon, forming the border between this land and Tomorrowland.
In Tomorrowland, the tone of the land is refined into an intergalactic world fair. Stitch’s Great Escape is replaced with a redeveloped version of Alien Encounter and the Laugh Floor is replaced with a motion base/3D-movie hybrid of the Time Machine where guests board an experimental machine for a disastrous trip through time. The existing round theater space is reconfigured into four individual simulator rooms with a preshow space in the center and uses a mix of projection mapping on physical sets and HD 3D projections along with a vehicle on a motion base to create a dynamic travel experience. The Carousel of Progress is replaced with an E Ticket Tron attraction on the first floor, expanding into a new showbuilding behind, and a transportation restaurant on the second floor. The ride takes us onto the grid where guests must evade the evil programs and find a way back home. Tomorrowland comes alive at night with kinetic motion and neon, creating the future we have always imagined.
Back in the Hub, a new fountain and projections package is installed for use during a new nightly castle show.
Now I want to quickly do something a little different. As I keep on saying, I want this to be more than just a place I share my work. I want to use these projects to prompt quick and informative discussions about themed design. So with each post I'm going to share some thoughts about a particular subject related to the project, and I encourage you to comment with your views. This will probably start pretty slow since the website is just starting up, but that is ok.
For the Magic Kingdom, I originally wanted to discuss the complex and controversial debate about IP placement in the park, but I think I will save that for later. Instead, I've decided on debating the value of the walk through attraction. In the above plan I've proposed, I added two standard walk through attractions (The Labyrinth and the Dragon's Crypt), increased access to Tom Sawyer's Island, and turned a meet and greet into an animatronic based walk through. I personally like what walk throughs do for a park because they add a deeper layer of experience that reinforces the entire park as an attraction, not just the rides. All good walk throughs supplement a thematic experience of a land or area and allow the guest to travel one step deeper into that themed world.
The best application of walk throughs in a theme park is definitely Disneyland Paris Park, which has 5 distinct and wonderfully designed walking experiences. I visited the park last year and I have no trouble saying that some of these attractions, namely the Dragon's Crypt and Alice's Labyrinth, were among the highlights of an already great park. As much as I enjoyed them, they were also very lightly attended. Many times, my group were the only guests in them.
From some research, it seems that the common design thought is that walk throughs don’t work.
Theme Park University has a story about the failure of the Goddard Group designed Baltimore Power Plant project and highlights the failure of the walk through as a reason for its closure. Environments that depend on a walk through as the main draw do not succeed for some reason. My best guess is that guests feel like a theme park is for attractions, not walking and looking. This is a problematic thought to a designer, because it suggests that in a sense the whole park walk through experience is unimportant when compared to the attractions in the park.
Overall however, I see place making value in the walk through attraction even with its attendance and capacity issues. It's never going to be the big draw or even hold a line, but it invaluably supports the thematic design strategy of the park. Not every guest will figure out its value, but it just makes a park that much more special to those who do.
What are your thoughts about walk through attractions in theme parks? Do you enjoy them and do they add to your overall experience or are they just something you skip? Let me know in the comments below. Thanks for reading!