Showing posts with label Hollywood Studios. Show all posts
Showing posts with label Hollywood Studios. Show all posts

Monday, July 9, 2018

WDW Parks Expansion Plans Recap and Wrap Up

Over the last half year, I posted here a series of expansion plans for the Walt Disney World Resort parks with my hypothetical takes at how I would grow and improve the parks. This was a big project for me with some really good results I think.

This post is a recap and wrap up, plus a closer look into a couple of my favorite lands. First, the look back at the posts.



We started with two plans for the Magic Kingdom back in October.

Magic Kingdom Plan A - This was my attempt at a realistic plan, incorporating the real additions coming soon and a couple of other small but impactful additions to the park, mostly in Tomorrowland and Adventureland. Of course, this was made before the Main Street Theater was cancelled, so it still remains in this park.

Magic Kingdom Plan B - This is the crazy ambitious dream plan that goes a little overboard with new additions to the park. Major additions come to Tomorrowland and Fantasyland, but every land sees something new and exciting, including expansions to Fantasyland and Frontierland in the northern undeveloped area of the park.



EPCOT was the focus in January with 3 versions of the park with 3 different goals.

EPCOT Plan A - This is another realistic plan, though it is on the ambitious side. The focus was to redefine the central spine of Future World, add new relevant characters to pavilions in both halves of the park, and add a new country to World Showcase. I defied expectations and instead of Brazil or Spain, I went with Saudi Arabia because I was interested in how some Middle Eastern representation would look in World Showcase. Plus, I followed the strong rumor and placed a new hotel outside the park gates.

EPCOT Plan B - This plan is the ambitious plan if the park were to go all in on characters and IP. It includes many of the additions from Plan A, plus new Future World pavilions for space featuring WALL-E, the seasons featuring Bambi, and a new take on Horizons at the center of the park. New World Showcase countries include Peru featuring the Emperors New Groove and Equatorial Africa featuring Tarzan, plus all other countries get a character based attraction.

EPCOT Plan C - This big plan is an alternate take on Plan B, where instead there are no characters anywhere in the park and actually assumes that some current additions didn;t actually happen. New Future World pavilions are created for Imagination, Weather, Health, and Computers plus Horizons from the last plan. New World Showcase countries featuring all original attractions are Ethiopia, India, South Africa, and Malaysia, plus Peru and Saudi Arabia from past plans.



Hollywood Studios had just one plan posted back in April, because I decided that so much was already happening to the park that a realistic plan was redundant.

Hollywood Studios Plan A - The goal of this big plan was to follow the lead of Toy Story Land and Galaxys Edge by creating more fully immersive single universe lands that represent the other studio brands of the Company. So that led to the creation of new lands for Marvel, Cars, The Incredibles, Monsters Inc, and Toontown, plus some additions to Sunset Boulevard to represent live action films.



Lastly, two plans for Animal Kingdom were posted early this summer.

Animal Kingdom Plan A - This is a step above a realistic plan, but with this being my favorite park, I got a little carried away. I added one all new land, North America, with attractions and an animal trail. I rethemed one land, changing Planet Watch to Zootopia with a new attraction. And I made major additions to Dinoland with a new coaster and a heavily reworked version of Mystic Manor. Plus a couple small additions to other lands.

Animal Kingdom Plan B - This might be the largest and craziest of my dream plans because it basically doubles the park in one move. There are new lands for Europe, North America, Australia, and South America, all with many attractions, both original and IP.



Some stats for these plans.

Across all the plans, there are approximately 20 new lands, approximately 30 new IPs represented, and approximately 80 new attractions. That's a lot.



To conclude this wrap up, I decided to share enlarged plans of my favorite land from each park. This was a bit of a difficult decision for some of the parks, but I was able to decide on just 4.


In the Magic Kingdom, I choose Tomorrowland from Plan B.

I took inspiration from the organic canopy of the future TRON attraction to create a new sweeping element that crosses the east side of the land, incorporating the entrance to Space Mountain, a new elevated table service restaurant, and a permanent outdoor stage. The other big move for the land is the redesign of the Autopia into a very organic and winding track that includes a flyover above the public walkway and around a large freestanding rocket. The concept of the land is that the setting is an intergalactic science showcase of the future. All the new attractions support this idea by showing various fantasy science/technology topics. Time travel, alien technology, robotics are featured in the additions.


For EPCOT, I decided on Future World Central from Plan C.

The big change here is a complete rethinking of the spine through the center of the park in geometry and logic. The goal was to open up the center of the park, make it greener and more organic, and add new attractions that make sense in the core of the park. The two new attractions are new versions of Imagination and Horizons which along with Spaceship Earth form the thesis statement of the park. These are three attractions about the bigger picture of human progress and the topics of the rest of Future World support them. The center of the land is redeveloped with a new high tech fountain, a permanent stage and viewing area, and a new counter service restaurant that serves healthy Earth based food and features a 360 degree outdoor view of Future World. Also visible in this plan are a pair of new outdoor attractions for Future World East and West with the intention of adding kinetics to the area. A trackless water based teacups style ride sits in the west side and a jetpack spinner is placed in the east side.



In the Hollywood Studios Plan, I picked Toontown.


This is an urban take on Toontown, set in the downtown of the city featured in Who Framed Roger Rabbit. The entrance it through a pair of tunnels from Sunset Boulevard and lead to a cartoony and exagerated city street. First is the downtown area, which includes a Ducktales suspended dark ride in the McDuck Bank, a large spinning dark ride taxi tour of the city, an apartment themed meet and greet location, and many very themed retail locations. The other end of the land is Toontown Gardens Park, which includes a carousel of animated animals and the Toontown Amphitheater, playing Fantasmic. The highlight attraction is a boat ride through the Sorcerers Workshop, where magic lets us travel right into the animated classics.


And for Animal Kingdom, I choose Europe from Plan B.


This land takes over more than half of Dinoland and serves as the mythological animal land in my version of this park. It is set in a Greek village adjacent to a mountain and the ruins of an ancient temple. The town square includes a restaurant and a new version of Mystic Manor that focuses just on mythological animals from history. The mountain, which is topped by a giant ruined statue head, holds a flume dark ride based on Hercules and focusing on his trials that feature animals of mythology. The rest of the land holds an outdoor spinning coaster around and through the ruins and an adjacent spring that is guarded by a dragon.



And that's the conclusion to this huge project, for now at least. At least a couple of attractions from this project are likely to be future posts.

But I also want to be able to move on to other original projects. In fact, I have tentatively decided to retire from doing these expansion plans for existing parks and really just do original projects from now on. That means new parks with new themes, and new attractions for both existing parks and new parks. That's way more fun and more challenging for me, so that's what I want to do from now on.

So there will be another post this month, an analysis essay project that I have been wanting to do for a long time about theme park layout form. And then likely an attraction the month after that.


Tuesday, April 3, 2018

Disney's Hollywood Studios 2018 Plan

Next up in the series of plans for the current Walt Disney World Parks is a dream plan for the park currently known as Hollywood Studios.

This follows up my pair of plans for the Magic Kingdom and a trio of plans for EPCOT, posted in January. These are my for fun, hypothetical plans for how I would expand and improve the 4 parks of the Resort. I last published plans for these parks 2 and a half years ago, and a lot has changed. New attractions have opened and are coming soon to the parks, and I think I have improved as a designer as well. Plus the maps are a jump in quality.

While I have done multiple versions of plans with the last two parks, this park just gets one dream version. The reason I am not doing a realistic plan like I have typically done is because I feel like the projects that are already happening, Galaxy's Edge, Toy Story Land, and Mickey and Minnie's Runaway Railway, are likely enough for the next couple years. I don't imagine any other large additions in the immediate future after all this is done. Unless of course Galaxy's Edge causes such crowd control problems that they immediately need more interesting capacity in the park to draw guests away. But I'm going with the assumption that the real life plans are enough for a realistic plan.

So that means that I am just going to be presenting my dream plan for the park, what I would like to happen in the years after the current phase of expansion, even if its a bit ambitious and unlikely.

Though I will say that because of the nature of the studios park model and the fact that I really entirely focused on IPs and franchises, I think this is far less unlikely than my all original EPCOT dream plan. I really tried to look at properties and concepts that would actually be popular enough to lead to being included in an expanded park.



Before getting to the specifics, I'll start with the structure of the park, both physically and logically.

Many think the existing park is confusing. The layout is irregular because it was not meant to all be a public theme park. It does not follow the standard hub and spoke style, or really any other style.

It seems to me that the park is in the process of changing that with the two big lands that are being added. Instead of fitting into the spiderweb structure of the current park, the new lands fit into a clear loop. One entrance on either side, lands connected end to end. If that was expanded to the rest of the park, which I think it can, the park layout could end up being a bit clearer. It's still not a perfect path, but closer, so I followed this concept with the lands I added.

For the logical structure of the park, I also followed the system the new lands are setting up. These are highly immersive single setting lands, which is the new style for theme parks. Whether or not you think that is a good idea in general, it definitely works in a studio park setting, so I went with it. But I also wanted to explore how these diverse single setting lands could tie together into a bigger setting and transition across the park, so that became a goal.

Also, I should mention that I decided to approach this with reality with respect to the Marvel situation. I only wanted to use properties and characters that Disney can actually use right now. That was of course limiting, but I wanted to lean into it.

And last, with respect to the types and amounts of attractions, I decided to go for fewer attractions overall but attractions that are of bigger scale instead of going for more attractions that are smaller scale. The movie theme for the park and the comparison to the two mega Star Wars attractions means that I think it would be more important to do big and exciting and really immersive attractions instead of doing more lesser quality attractions. So in my plan, the total count for the park is still below the other park totals even though it definitely is jump up from the current park.



I will start with a diagram map of the lands so you can understand the loop pattern that I talked about.


And here's the map with all the text labels. For reference, CS means counter service, TS means table service.



The entrance are core of the park remain the same in this plan, with the addition of Mickey and Minnie's Runaway Railway. This is the ideal view of golden age Hollywood, leading towards the Chinese Theater at the center of the park. At this center point, the park experience branches in opposite directions, left and right from the center, beginning the formal loop that makes up most of the park. Technically, the area of Echo Lake is absorbed into this land, no longer standing as its own area. The path branch from the hub towards the current ABC Commisary is closed as as backstage area to clarify the main pathway into the land on that side, forcing guests to take the path on along the lake.

In addition to the Mickey ride, there is one other attraction in this central area. Replacing the Frozen sing along is a new version of the Cinemagic film from Paris, filling the need in the park to represent the history and importance of cinema. Since The Great Movie Ride is gone, I think the park needs something like this to reinforce the core concept at the heart of the park.


Moving on to the left of this entry/hub land and passing Echo Lake, guests enter the first big new land of the park: Marvel City. We also leave Hollywood and enter a newly defined New York area, the natural setting for this land. The background trees of Echo Lake become a Central Park like area, bounded on all sides by the facades of the city. The land extends all the way back to where Grand Avenue starts, including the former ABC Commissary. The new construction also means that the 50's Prime Time Cafe and Tune in Lounge is removed, but I think that is a concept that should be recreated at Disney Springs.

Starting on the left side of the land and the central park, the first big attraction is marked by Dr. Strange's iconic Sanctum Sanctorum. The attraction inside is a kuka arm motion dark ride across space and time. I feel like the motion and the disorientation possible with the ride system could play into the theme really well and create a mind bending experience. The queue takes you through the entry hall and the gallery space of the sanctum before you step right through a portal ring in a preshow room and travel to another dimension for your training session.

Next, at the rear of the land is an attraction that is a bit undefined at this point, because the movie for the character has not come out yet. Captain Marvel is one of the few characters that can be used in the resort, and I am making an assumption that it will be a big success, so I have called out a space for this character in this land. My vision for the attraction is a coaster/shooting dark ride hybrid, which I think could work for the character since the story is apparently about the Kree-Skull War. Sounds like something with a lot of fighting that our ride could join in on. 

The last attraction of the land is a rethemed Star Tours, now set as a downtown SHIELD base. The exterior is built up as a modern and high tech building, fitting the style of SHIELD, and is topped with a hangar and landing platform with a full size Quinjet. The attraction inside is a flight on a SHIELD jet through the city, featuring Nick Fury, Maria Hill, and Falcon. This is where the inability to use many of the more high profile characters is a disappointment, because this could be much more with the main characters involved. But with so few that are available to Disney, this is the best I could do. 

On the right of the land is a side street that leads towards the Commissary and the path towards Grand Avenue. The buildings here hold retail and the Commissary is rethemed as a classic New York City diner with a super hero twist. Pictures and news clippings and memorabilia on the walls document the various Marvel characters of the city, including as many as Disney can include and many that are just comic characters, not movie characters. The Sci Fi Dine In is rethemed to be a restaurant in an old New York City Broadway house, showing movie clips that feature the city. Same concept, new setting.


The streets of Marvel New York transition to Grand Avenue, which is also rethemed to now be set in New York. The idea is that this half of the park is all set in New York City so there is some continuity. That shouldn't be that difficult since the facades were meant to be New York anyway. This street serves the purpose of primary entrance and waiting area for Galaxy's Edge. Muppet Studios sits just off the street and is expanded with one more attraction at the rear of the courtyard. Now that the Great Movie Ride is gone, there's no problem to build its Muppet themed parody. This would be a classic omnimover dark ride through the active Muppet Studio where plenty will go wrong. Elsewhere in the land, Mama Melrose is rethemed with a Muppets concept and live entertainment is added in the windows adjacent to Pizzarizzo, like the current show in Liberty Square. The tour bus for Dr. Teeth and The Electric Mayhem is parked below in the courtyard to provide some musical accompaniment for the entertainment. The Muppet Labs show is also relocated here to centralize this land as the hub for Muppet activity.


Galaxy's Edge follows this land, and is presented as my best guess of how it will end up. It sure is a big land, but I have to assume it will be great and worth the space and the wait for it. I also didn't even attempt to represent the adjacent hotel or how that will be connected. I will update in the future as more information comes out.


For the transition to Toy Story Land, I have added a tunnel element, themed to an abandoned structure on the Star Wars side, and a cardboard toybox on the Toy Story side. Is it too on point to make it a Star Wars playset box? The land remains as is, except for the entrance on the other side. Instead of leading towards the path along the side of Midway Mania, it now leads into the expanded Pixar Place land. The transition is also through a large cardboard box tunnel that is wedged through an opening in the fence that borders the land.


To describe the rest of Pixar Place, I am going to start back at the hub by the Chinese Theater. This larger Pixar land takes up all the space that was formerly Animation Courtyard, the Animation building, and the backstage parking deck. Space is a premium in the park, so all those backstage functions needed to be relocated to make room for this land. I wanted to make sure that this Pixar land had real variety, not just Toy Story, which I feel is a little big for the limited space of the park. I ended up deciding on adding 3 more smaller areas to the existing largerToy Story Land: Monsters Inc, The Incredibles, and Cars. These were the properties that I felt deserved to be in parks but were not included somewhere else in my complete set of dream plans.

The path from the hub leads straight towards what was Animation Courtyard and the large archway and walls are completely removed. City street facades that could blend into the Hollywood style form the edge of the land, but the street branches in two directions into the different themed areas. The current Playhouse Disney theater is rethemed as Pixar Studio, where inside there is an interactive exhibit type space about making animated films and a theater showing the shorts, plus meet and greets for other characters aside from the 4 properties selected here.

The street continuing straight ahead leads into Monstropolis. The city is formed of a couple intersecting streets and the Monsters Inc factory beyond. The streets include a variety of themed retail, a snack location with monster frozen drinks, and two small counter service locations. One is a monsters farmers market with monster themed traditional meals and the other is Harryhausen's, serving sushi and Asian specialties. 

Inside the factory building is a large suspended family coaster dark ride. This would be a large and heavily themed E ticket ride through the world of the factory, ending with the door vault scene.

Back by Pixar Studio, the road to the left leads into Metroville from the world of the Incredibles, specifically the Metroville History Museum and an adjacent city park. This isn't a setting from the film, but I am expanding the world by suggesting that the Incredibles are being honored with an exhibit about their superhero feats after they saved the city from the Omnidroid. The logic here may change after the upcoming sequel is released. I wanted to do something besides another generic city though and include some greenery, so this plan made sense to me.

The main attraction in this area is a large mini-kuka dark ride where we are lucky enough to get the chance to follow the Incredibles out on a night of crime fighting. Across the road is a second attraction, a spinner themed to the remains of the Omnidroid. After the Incredibles defeated it, the city repurposed it as an art piece in the park.

Paths from both Metroville and Monstropolis lead into the third and final area of the addition, Radiator Springs. Because there is less space, this is not a full recreation like in DCA. It is instead just the four buildings at the main intersection, plus the town hall, which is the entrance to the main attraction, and a much smaller rockwork landscape behind. The main attraction is a dark ride similar to Radiator Springs Racers, but without the racing element. The ride starts with an outdoor section behind the town hall, then inside the building for a drive through the town, meeting all the locals.

Flo's V8 Cafe is a similar counter service restaurant to the California version and the rest of the buildings are retail.

From Radiator Springs, the path to Toy Story Land leads into a rockwork cave and then out in the oversized lawn.

The path structure through Pixar Place therefore takes you though either Monstropolis or Metroville, then by Radiator Springs, and then into Toy Story Land and on to Galaxy's Edge, maintaining a rough loop layout.


The last additions to the park are down Sunset Boulevard, which remains set in Los Angeles. Structurally, that means that the right side of the hub is Los Angeles, the left side is New York, and the back of the park is fantasy settings.

The big addition here is a brand new land replacing the Beauty and the Beast theater and all the land behind it. This is Toontown, based on the version from Who Framed Roger Rabbit, and is meant to be set adjacent to golden age Hollywood. This is where every animated character can live in this park, no matter the theme or setting, because by definition of being a toon, it works here. This is the perfect conceit for this park and really should have been done already.

Toontown is accessed through a pair of tunnels off of Sunset, transitioning to the fantasy toon city where everything is exaggerated and comical. The land is formed of a main street that branches and rejoins at the far end, where the entrance to the Fantasmic theater is located. This is the densest land with attractions in this park, partly because I think of this as the parks Fantasyland, so it has some smaller scale dark rides. It also has a variety of themed retail and plenty of spaces for meet and greets with literally any animated character.

The first attraction on the right as you enter is set in Scrooge McDuck's Bank and is a classic suspended dark ride themed to Ducktales, featuring Donald and his nephews on an adventure. Across the street is a Toontown apartment building, which is the primary permanent meet and greet facility for the park. Mickey, Minnie, and a rotation of a couple other most popular characters could have multiple rooms in this building, all well themed to the toontown style.

The next attraction down on the right is a toontown taxi tour attraction that is kind of a overview trip through the city on a wild taxi dark ride. It features a lot of cameos from all kinds of characters as we race through different settings, like the streets, a toon comedy club, a theater, an apartment building, and a market, all filled with gags.

Farther down at the end of the street is a small toon park, which includes a carousel with a variety of animated animals, and a garden area for meet and greets. Next to it is the entrance to Fantasmic, which is now the Toontown Amphitheater. This seems like a natural relationship to set the events of Fantasmic inside toontown, explaining all the variety of characters and events. It would make sense to do a major refurb and rewrite of the show with this new setting to modernize it.

The last attraction is the largest, and set inside the Sorcerers Workshop. This is a boat dark ride using the Shanghai Pirates system and takes us through the Sorcerers Apprentice Fantasia scene and then uses that to lead us into a couple of scenes from other animated films. Similar to Philharmagic, but without the music concept.


The last additions to the park are back out on Sunset Boulevard, and in a way represent the very last major Disney studio that has not been included so far. That is live action that is not Star Wars or Marvel or Animated remakes. To be honest though, there is not a ton of options left. Original live action movies have really struggled in the last many years, so not many great choices for the park. So that means that the remainder of Sunset Boulevard is speculative for future films in the live action studio.

First, I think it makes total sense for Disney to eventually attempt a live action Tower of Terror inspired movie that the attraction could then relate to. I know they want to lose the Twilight Zone attachment so they do not have to license it anymore. I think it could be the perfect property to try to turn into a successful movie, especially if they went a little more PG-13 and scary with it to match the tone of the ride. So I am hypothetically assuming that happens and that it is able to work in theme of golden age Hollywood.

And then for Rockin Roller Coaster, I decided to retheme it to another potential film that is also set in golden age Hollywood: The Rocketeer. I know this is a reboot that has been in the works for a while, so I am hoping it will happen and that this retheme could work, just because it would fit the setting so well. The attraction could be set in some kind of workshop where we take a ride with the Rocketeer as he or she learns how to fly.

Next to The Rocketeer, the current Sunset Showcase is rethemed on the exterior to the South Seas Club from the original movie, and is now used as a table service club style restaurant and for special events. This ties the area together well to end Sunset Boulevard.

Last, back on Sunset Boulevard, half of the existing outdoor counter service is replaced with a new building that holds retail and an indoor counter service location.



And that completes the additions to the park in this hypothetical dream plan. But that is not all that I have for this post.

I'm going to do something I haven't done before and mention a couple of ideas that I had that I almost included in this plan but decided against for various reasons. I am doing this because I think they are actually pretty cool ideas and I was seriously tempted to do them.

First, while I was thinking about how much space Toy Story Land takes up, I strongly considered retheming part of the land to another Pixar property so that I could fit more characters into the Pixar Place land I defined. What I almost did was retheme the new coaster to a Bugs Life, making it into Flik's Flying Machine traversing through the overgrown grass of a Bugs Life themed area. The track would be hidden as best as possible with built up rockwork and vegetation. I thought it could blend well up against the oversized Toy Story Land. But I decided against this just because it made more sense to leave the brand new land alone for now and just add more Pixar to the available land next to it. 

Second, I strongly considered making a drastic move for the Marvel land and building it all inside a giant to-scale helicarrier that would replace basically all of Echo Lake. I just thought it would be super cool and impressive to make up for the fact that the characters available for use would not be. But it became a scale and sightline issue. To make it seem "realistic" it would have to be massive, and if it was massive it would overtake the view from Hollywood Boulevard. And if I made it small enough to not stand out, it would be comically small. So it ended up being just an idea. 

Next, I had a different idea to retheme Rockin Roller Coaster: Wreck it Ralph. The vehicles could be rethemed as the train between the games and the queue and load would be inside Game Central Station. Guests would then be launched into the worlds of the game, flying through a variety of super colorful game worlds and transitioning through portal tunnels. I thought it would work perfectly. But I decided against it just because it would end up sort of standing alone and out of theme on a street themed to Hollywood. And I wanted to try to define a bit of a live action area, so decided to go with the Rocketeer. 

And last, the big one that I was most tempted to go with. A retheme of Tower of Terror to something Marvel, but not Mission Breakout. Instead, I seriously considered retheming the tower as Dr. Strange's Sanctum Sanctorum. So much made sense. Dr. Strange is master of space and time, so it made sense in a way to be in golden age Hollywood. The exterior of the Sanctum is elegant and photogenic, so would not be an eye sore at the end of the street. The up/down/forward/backward makes perfect sense in the space and time bending story. It would be something new and exciting for the park, and it would be all Disney, not an outside property. But it would be at the sake of the Tower of Terror, which was just honestly something I wasn't willing to do. I like the existing attraction too much. But I thought it was a cool idea, so that is why I am talking about it.





So that is what I have for this post, which although is being posted in April, was meant to be the post for March. Sticking to my goal of one post a month, that means that I'm planning to have another post up later this month, and it is likely going to be a follow up to my "How I Make My Posts" instructions, this time going over the things I think about when designing these plans, using this park as an example. 

So check back soon and follow me on Twitter if you don't already to keep up with what is coming next. 

Monday, October 26, 2015

Halloween at DHS and Halloween Town

Happy (early) Halloween!

The series about the Sydney Resort is over, and now we are back to regular posts based on the existing parks. Each month, there will be one more comprehensive post detailing a new attraction or maybe park expansion. I have plans for some good stuff coming up.

And for this month, October, I thought Halloween was the perfect theme.

I have previously mentioned my ideas for a new Halloween retheme and special event for the park currently known as Disney Hollywood Studios, so this post gets more indepth with that concept. It is a long post with alot of text, but I think a pretty cool concept.



So first: why Halloween and why this park?

Halloween has become likely the biggest special event season for theme parks due to the success of Halloween Horror Nights, Not So Scary, and the like. Covering both ultra scary and family friendly, these events are huge draws to parks. Disney has the family event covered and Universal has the adults. I see this as an opportunity to create a new event that covers the group in between.

From what I know, Disney has wanted to start up another event like this at DHS for years but for some reason it never has happened. The Villains events from the past few years probably didn't help. The limited content of these parties were great, but needed more. So this is my plan for that bigger event. To cover the demographic between the two main events, as well as those that go to HHNs of course, I have imagined this as an event based around a series of houses and attraction overlays that are not so much scary as startling. No gore, no death, but still suspenseful and scary to some, and entertaining and well designed for all.

The placement is DHS is fairly obvious because it is a more grown up park and its movie property basis lends itself to the event.

Also, I wanted to make this more than just a paid event and wanted to throw in some permanent theming and changes to the park for day guests, so this plan starts with some attractions overlays as well as other major additions.

So now an overview of the design. Note that this is all based on my design of the park expansion, not what was announced at D23. So there are some inconsistencies, most notably with the event theater that was built between my first design and now.



There are two elements to my plan for the park: the regular day time components and the special night time hard ticket event. First the day time event.

The below drawing diagramatically show the locations of every element in this plan.



Hollywood Boulevard is decorated to the season, as well as Sunset Boulevard, where the decor is based more on fall than Halloween. Toontown is also decorated with more whimsical Halloween decorations, like oversized spiderwebs. No other lands get permanent decorations, because that would break theme and time period for most of them.

Attraction overlays are are selected by how easy it would be to install the overlay, as in which attractions would be closed the shortest amount of time. I don't want to have any significant closures, and no closure is the best option. With this, I selected attractions that are primarily film so the transitions could happen over a few days or a night. They are shown with red outline on the diagram.

So the daytime overlays for the season are the Tower of Terror, Toy Story Mania, MuppetVision, and Toontalk.

For Tower of Terror, the exterior and lobby are redressed for a Halloween Party that never happened. New minor changes are made to the storyline and the projections through the ride are changed to reflect the Halloween party story. New lighting effects in the drop shafts are also added just to give a new experience.

In Toy Story Mania, the games are all changed for a new Halloween theme as well as some season specific props in the queue and loading area. This I believe was an original promise of the attraction, and I am a little surprised this has never happened before.

MuppetVision gets a new seasonal movie showing the Muppets filming a "scary" movie that doesn't go very well. Since the Muppets are currently in production for their show, it shouldn't be too hard to make a new seasonal film. I sincerely hope that Muppet Vision and the Muppet area survives the park changes coming soon.

Last, Toontalk gets a new storyline where the characters have a costume contest and tell their version of scary stories. It would have a similar tone to the current Laugh Floor and my proposed Toontalk.

In addition to the attraction overlays, a new seasonal show about the Villains is presented in the Hyperion Theater. (Rumor is that a permanent Villains show is coming soon to this theater, so this may soon be redundant.)

The last element is the biggest, and involved the most description. Inside the permanent event venue I proposed in my plan to the north of Rockin Roller Coaster (which is where the event theater is currently being built...), is a new miniland built just for the season: Halloween Town from Nightmare Before Christmas.




My design for the event space is complicated and large, so I'll go over that first. The below drawing is of just the event center without the Halloween overlay. The Halloween plan is coming father down so as not to spoil anything.

The entrance hall to the complex is off of a new trolley circle by Rockin Roller Coaster. The exterior facade is understated and continues the style of golden age Hollywood, so that it can blend in to any event use during the year. The elegant double height entry lobby branches off to Hall A to the left and Hall B straight ahead. Hall A has two stacked levels while B is just one. Hall A lower is 20' tall, upper is 35' tall, and B is 40' tall. In the entry hall is a gift shop on the left of the entrance and a kitchen and snack location to the right. There are three main public staircases up to the upper level of Hall A as well as multiple escalators and elevators. One set of each is located inside Hall A. The rear of Hall A is a service area with a large freight elevator and loading docks on the ground floor. Restrooms are located adjacent to Hall A on both floors. Additionally, there is a smaller Hall C on the second floor adjacent to Hall A that is designed to be primarily a permanent retail location.

I tried to layout the building to maximize use for different events through the year. The various Halls can serve different functions of different sizes, with Hall A upper being big enough for large presentations. The kitchen is placed so that it can serve the snack location in the entry hall or a temporary built location somewhere else in the building.

For Halloween, this building is the center of the special additions and every Hall is used. Hall B holds two houses for the night events, Hall A lower holds a special attraction, Hall A upper is Halloween Town and a house, and Hall C is a retail location.



Focusing on the daily experience, guests enter the entry hall, which is dressed as a movie theater. This is because one of the night time houses is themed to a haunted movie theater, and it has its entry and exit on the ground floor. Halloween Town begins at the top of the stairs, on the mezzanine overlooking the entryway.

On the mezzanine is a large set piece of the town gate, opening up towards the entrance doors to Hall A upper. To the left of the gate is another smaller facade that disguises the entry path to Hall C, the retail space.

Because this is a temporary seasonal instillation, the theming strategy is limited but hopefully effective. There are a limited number of set pieces, but they are large and well themed and supplemented with less detailed built ups, artificial trees, and ground treatments, such as fake grass.

Lighting and special effects are also crucial to set the tone here at the entry and inside the main hall. This space is lit as if illuminated by the moon, surround sound around the space creates the illusion of life, and lighting and projections on the back wall and suspended moon show the moody sky. The main Town Hall facade is also projection mapped so that it can change through the night.

Inside the entry doors is the main center of the Halloween Town, with the large City Hall facade and central fountain. There are 4 main elements to the city.



Starting from the right of the entry doors, the first is a snack location. A large semicircular canvas canopy is supported by faux stone and wood pillars with two large themed food carts sitting below it. Fake stone walls set pieces sit against the real walls behind the carts. Next to the canopy is a small seating area. There are more tables across the path, surrounded by a half height curved stone wall.

Next is the entrance to a new seasonal attraction that is located in the lower level of the Hall. More description about this in a second. The entrance facade is a stone building that is made of temporary themed walls on the lower section and a large suspended roof set piece above. The partial dome roof is large and iconic to draw guests to this attraction. Smoke periodically emerges from the top of the roof.

Next is the Town Hall building, which is the entrance to the maze of the land that is open during the nightly events. I also considered having this maze only open during the day but unstaffed with actors, so that it is more of a environment walkthrough that a scary maze. That is a possibility. There is no public interior of the building, just a storage space.



In front of the Town Hall is the fountain, which is functional, and the circular court defined by small low walls. There are two ministructures built into the walls that are just there for visual density and have nothing inside. Also by the circle is a large interactive character tree, like the one in the movie that talks. During the day, the tree interacts with guests.

Last, to the left of the entry doors, is the entry path to the previously mentioned retail space. By the path is a highly themed retail cart. Another small facade marks the entrance to Hall C.

Inside the retail space, the themeing consists of wall dressings, hanging lights, and lightly themed merchandise stands and tables. This is meant to be Jack's storage space for his Halloween and Christmas collection. This space would be regularly used for retail, so some of the needs, like counters and wall shelves would be built in.

Ok back to the attraction. I wanted to include something substantial in this seasonal land, so an attraction seemed like a good idea. But to be seasonal and realistic, it needed to be small and portable. So after some research, I decided on a truck bed simulator for the attraction. I based this on a model I found online that seats 28 per car, so I decided on 8 trucks for a rough hourly capacity of around 1600-1700, which is probably good for something like this.

The queue begins at the previously mentioned facade in Halloween Town and travels down a hallway toward the staircase down. We have entered Jacks workshop, where he invented the items necessary to take over Christmas. Inventions and prototypes of his flying machines hang above the queue. At the bottom of the stairs, the chain queue turns and enters a room built of temporary walls. Jack's drawings and photos cover the stone walls, leading to the final queue room, where bone chandeliers hang above.

Guests are split to one of four queues, each of which loads two simulators. When time to load, the double doors in the stone wall open, leading guests to the staircase up to the simulator. Each seat 24 total, with six rows of four and a small aisle in the center. Guests load from the back, with the screen straight ahead. The simulator and what is visible of the truck is themed as a wood and stone flying machine on a stone and metal launch pad.

After loading, Jack greets us on the screen and tell us about his new invention for a reindeerless flying sleigh, which we are going to take a ride on. The attraction take us on a medium thrill flight through the iconic locations of Halloween Town, to the forest, into Christmas Town, and back. Since its a smaller simulator, it does not have as much motion as other permanent versions.

Guests unload back down the stairs and through the door, and then move south towards a hallway that wraps back to the escalators on the north side. That then takes them back to Halloween Town.

The last information about the daily Halloween Town is that it would feature a small group of characters and entertainers, including Jack, Sally, and the Mayor, who would rotate throughout the day.

Also of note is that the land would remain through Christmas, since the property fits both just as well. The facades are redressed with Christmas decorations and fake snow, the maze is removed, the simulator gets a Christmas specific movie, and the merchandise switches to Christmas only. Projection effects on the walls make it appear as if a constant light snow is falling.




Now on to the night time Halloween event. The basic premise is that the Villains have broken out of the movies and taken over the park.

The event is composed of an entrance show, three Villain take-over zones, a special version of Fantasmic!, a closing fireworks show, special versions of three attractions, and up to five houses.

The entrance show, which takes place on the central stage, is the takeover of the park by the Villains. The villains from Disney, Pixar, and Star Wars properties emerge from the movies to take control for one night of chaos and fear.

The three Villain zones are comparable to scare zones, but less scary and more cool environments featuring the Villains from each land. These areas are light purple on the map.

The first zone is Animation Courtyard, where animated villains roam and greet guests. There are no formal meet and greet lines and the characters move freely in the area to interact. Only a few are out at any time and rotate through the night.

The second is in Pixar Place and is actually three separate areas. By the Monsters Inc area is a full scale child-outbreak, filled with CDA agents and trucks, scanning spotlights, smoke, and panicked monsters. By the Incredibles is a full sized Omnidroid attack, featuring a parade float sized Omnidroid. The area near Toy Story is themed to Toy Story of Terror. Additionally, other characters roam the areas, like Zurg, Pete, and Lotso.

Last, Star Wars is overtaken by Bounty Hunters and the Sith. The villains of the galaxy are found in the main courtyard of the land and periodic street events show the arrival of Storm Trooper battalions or Darth Vader.

The special Fantasmic! is an alternate version of the show where the Villains replace Mickey from the start, and ultimately win. It features new stagings of some of the same scenes with new focus of the Villains, and ends with the dragon triumphant. I decided it would be off brand to have Mickey defeated, so instead he isn't present at all. This is entirely the dreams of the Villains.

The closing fireworks show is similar to those done in the past for Villain events, featuring fireworks shot off over the Chinese Theater. It also has some stage show elements on the central stage with the Villains regathering from their night of power and eventually being sucked back into the movies.

Three attractions have special dark versions during the event, like the daily overlays. These are purple outline and color on the diagram.

Tower of Terror, which already has a new day version, gets a more intense night version. The night version features a longer and more extreme drop sequence, a scarier projection storyline, and new effects in the 5th Dimension room including a live actor. This is now meant to be an intense ghostly experience.

Rockin Roller Coaster gets an overlay that removes the Aerosmith story and becomes a haunted coaster. The ride vehicles take a wild trip through the pitch black city, with absolutely no light inside the show building.

Dr. Jones's Warehouse gets a new darker story that takes advantage of the effects and liver performer of the experience. Now, once inside the warehouse, the spirit of one of the idols possesses the guide, leading to more chaos and no happy ending.

Last, the houses. As you have seen, the Halloween Town maze has been fully designed, and the other 4 have concepts. I will start with those. Also, I suggest 5 mazes here, but maybe the event would start smaller with 1 or 2. Or maybe 5 isn't enough. That is the kind of thing I can never plan for. These are orange, and if you zoom in, you can see the entrance and exit paths on the diagram.

The first maze starting from the right is located in a tent behind Tower of Terror. The queue starts at the circle on the path to Fantasmic and exits down the path by the Fantasmic theater. This maze is the Disney Villains maze, and takes guests through the lairs of the most famous villains. Ursula's undersea cave, Gaston's antlered pub, and Queen of Hearts hedge maze, and Dr. Faciliars voodoo shop all appears in the house. The characters are all realized as face characters with detailed makeup and costumes. This is the lightest and most family friendly of the mazes.

The next house is located in Hall B of the Event Center and is themed to the Tower of Terror. The queue begins in the gardens in front of the Hotel and leads backstage to the Hall, where a new facade for the Hollywood Tower Hotel Convention Center is built. The house takes us through the haunted halls of the building. Scenes include the lobby, art gallery, kitchen, garden, and ballroom, all fully haunted with both live performers and Haunted Mansion style special effects. The exit path goes around the Tower ends at the exit of the attraction.

The other house in Hall B is themed to classic monster cinema. The entrance and exit are both inside the entry hall of the event center, the entrance on the left, exit straight ahead. The queue leads out to a back courtyard between the Halls, where the queue is located. The line leads into the Hall and, once inside, through a large movie screen of the haunted theater. The house goes through classic monsters like Werewolves, Vampires, and Mummies. Because the classics are not Disney's, these are new versions and generalizations of the classic styles. The two houses in this Hall are both medium intensity.

Skipping the Halloween Town maze for now, the last maze is located in a tent behind Rockin Roller Coaster. The queue and exit go through the trolley gate and down the backstage path. This is an undefined theme at this point, but would be more intense than the others.

Back to the designed maze. The entrance is to the left of the Town Hall building. The queue winds around the garden behind the facade, through fake dead plants and trees and under the projected moon. It enters through a small mausoleum building, and the maze begins.

Guests pass though a few layers of curtains and turn right to enter the backstage of the Town Hall. Christmas boxes and a large tree fill the room, and on the curtain in front of us is the projection of a shadow of Jack giving out instructions for his Christmas celebration, specifically talking to Lock Shock and Barrel. The christmas lights twinkle and the smell of cookies fills the room. On the left behind the tree is the first scare point, where a citizen of Halloween Town pops up to startle us. Another actor pops out from a curtain on the right, pushing us forward.

Through a curtain, we enter a vortex tunnel, where footprints and bats spiral around us. On the left, a section of the tunnel is constricted of projection scrim and Lock Shock and Barrel are projected on it, singing "Kidnap the Sandy Claws" and occasionally popping out at us. Through a curtain at the end of the tunnel is a projection of the moonlit hill side, with their treehouse silhouetted, and with rock work blocking our view to the left. An actor dressed as Barrel pops out from the right.

Around the corner, we find a large scene of the treehouse with a cyclorama background, The path goes over a bridge and under the overhang of the house. A live Lock pops out from behind the rocks on the right, and an animatronic of Shock pops down from the above treehouse as we walk under.

Through a side door, we find ourselves inside the house. It is dark and dingey and filled with junk. This room has an assortment of cages, some filled, some not. One large cage at the first bend has a live performer that startles guests. Around the corner, we go down a narrow hallway that has large paintings on the right side, one of each of the three and a fourth of Oogie Boogie. The paintings are actually scrims and are swinging doors, so actors behind can suddenly appear behind some of them.

At the end of the hall, we find a larger room with the walking bathtub in it, which is a low movement animatronic. There are three scare points, one for each of the tree around the room. We are then led into a large metal tunnel that heads down to Oogie's lair. The tunnel narrows and winds towards a dark room, where there is a large blacklit gateway on the left and a scare point on the right, pushing us deeper towards Oogie Boogie.

The path leads into a classic mirror maze, where we have trouble finding our way through except for the black lit arrows that flicker and fade. There are two places where one way mirrors hide scare actors that can randomly appear. Everything is neon and gaming themed from this point on, including the actors. We make it out of the mirrors and into the main rooms of the lair. In the first room, a set of neon columns defines the path, and with careful placement of a mirror at the front and back, it seems as if the columns go on forever. A actor pops out between the columns.

The next room is the main game space, with stacks of die everywhere. On the left is the spinning wheel and the right is a large spikey gate, which can pop open to reveal another actor. Before turning around, we are startled by a large moving cowboy, like in the movie. An actor slides the figure forward towards the guests path. Next a neon skeleton actor pops out from around a large spike press, leading us into the main roulette wheel scene.

We walk around the wheel, surrounded by menacing playing cards, each with eyes that follow us. Before exiting, we are startled by one actor that blends into the last card. The next scene shows an animatronic Santa on a table along with Lock and Shock actors. Barrel is just around the corner to scare us to the last space.

We pass a projection wall of a spinning wheel, choosing our fate, and we go through one more curtain to find an animatronic of Oogie Boogie himself, who has a personalized remark related to the result of the wheel. We pass one more scare and go through a set of curtains again and out of the main maze space. In the last room, we again pass Christmas boxes and receive one final post maze scare from our right before we exit back to the public and down a path towards the gift shop.

This design for a maze would include 24 live actors as well as multiple behind the scenes roles to operate and maintain the lighting, projections, sound, and animatronics. On the plan of the maze, the red dots show the actor positions.

The other mazes would be of similar design and scale, though I didn't have time to design more than just this one.




Wow, done with that long, but hopefully enjoyable description.

I'm sure I didn't say everything that I meant to for this event, so if you have questions feel free to ask.

The tentative plan for next month is a new original attraction for EPCOT. Hope to see you back!



Tuesday, March 17, 2015

Disney's Hollywood Studios Park Plan

Time for a Bonus Post! I've decided that since I have a little bit of a backlog of projects that I have previously shared, I'm going to occasionally post those in between the regularly scheduled new projects. So first: a plan for Disney's Hollywood Studios thats fairly similar to the previous version, but not exactly the same.


The Disney’s Hollywood Studios has the potential to become the most popular park of the resort with the addition of highly themed lands based on blockbuster film franchises in order to more directly compete with the Universal Orlando Resort. The park as it is needs some reconfiguration but it would be possible to double or more the attraction capacity of this park, creating a studio that celebrates classic Hollywood and the movie making process.



The recently removed Hat is replaced with a permanent stage complete with retractable light towers, which is hopefully what will be added in real life very soon. The Great Movies Ride is updated with new scenes including Star Wars, James Bond, Gone with the Wind, and Vertigo, giving a more comprehensive overview of movie genres and including more iconic and recognizable films. The empty American Idol Theater is converted to the ABC Production Stage, an interactive production show that is also equipped for actual live production. This allows for special events and TV shows to broadcast from the park throughout the year.

The first of the power franchise lands is Indiana Jones Outpost. Set in 1937, just after Raiders of the Lost Ark, guests find Indy’s camp set up deep in the South American jungle, just in the shadows of two large Mayan inspired temples. Makeshift structures fill the land and props and vehicles add character to the jungle. The highlight attraction, The Indiana Jones Adventure: Temple of the Lost River is a large watercoaster EMV hybrid where guests follow Indy on an adventure to find a mysterious river treasure. Boobytraps and spirits force a swift escape, leading the raft to both a coaster drop through jungle and a flume drop to the base of the river. The watercoaster EMV hybrid vehicle allows for a wide variety of attraction experiences in one ride: coaster, flume, slow float through show scenes, fast simulator style motion scenes, and the ability for unique transitions between scenes. More to come about this attraction in a later post.

The other attractions of the land are a new stunt show and a walkthrough experience through Dr. Jones’ artifact warehouse. Built of canvas and scraps, the stunt theater faces a small clearing below the temple, with a small waterway passing through. The show would be narrative based, not a behind the scenes style experience like the previous show. Highlights would include seeing Indy rappel down the temple above, a motorcycle chase, a fight on top of a moving truck, high dives, explosions, and more. Personally, I love the current stunt shows and appreciate what they contribute to the park, so this was a somewhat selfish addition. Across the main path, the walkthrough experience takes guests on a guided tour through the artifact warehouse, storing many of Indy’s prized finds. Something goes wrong and one of the artifacts mysteriously comes to life, causing chaos before the tour guide is able to get things under control.

Next door is the largest and likely most popular land of the park, Star Wars Spaceport. The jungles of South America transition to the forest of Endor, where the entrance to Star Tours is redesigned so that it no longer shows a film set, but the actual world. To the left of the building is a wide street, leading straight to the iconic Millenium Falcon, sitting in the middle of a spaceport. Shops line each side of the futuristically designed street, with the walkthrough Falcon, a new exit for Star Tours, a recreation of the cantina, and a new indoor Jedi Training Academy at the end. The cantina is a counter service location that utilizes the RFID ordering system so that there is no need for a large and out of theme ordering counter. With seating split between two levels, this large location serves a variety of specialty exotic inspired foods and drinks. The new Training Academy is a special-effects laden show including an interactive Yoda animatronic figure that guides young padawons in the ways of the force.

Just off this area is the entrance to an indoor hangar, a large, covered, and heavily themed area, where a variety of Star Wars Universe vehicles are parked, including an X Wing, a Tie Fighter, and Slave I. All around are locations for meets and greets with the large cast of Star Wars Universe characters. Just off the main hangar bay, there is a X wing spinner where the vehicles rise up into a projection dome for a trip through the stars, a table service restaurant that overlooks a projected Coruscant skyline, multiple large shops including one that sells custom and collectible items, and the entrance to the main attraction of the land. Just next to the X Wing, guest enter the secret hangar bays of the Rebel Alliance in preparation for an attack on the Death Star. After passing through the headquarters of the rebels and through the briefing room, guests climb right into an X Wing fighter for a trip into the battle. The X Wing cab sits on a multi axis motion arm on a moving base that travels through large detailed sets along with multiple projection domes. The highlight of the attraction would be a trip right into the trench created with projected walls, lighting effects, and a trio of prop Tie Fighters on their own motion arms.

This land has a large expansion pad connected to the hangar as well as an expansion path to the other side of the backstage road for an future major expansion.

The next land of the park is Muppet Studios, built around the existing Muppet area. Pizza Planet and Mama Melrose are replaced by Muppet themed restaurants and a new large dark ride through the Muppet Studios is built. This tour takes guests through the movie making process at Muppet Studios, demonstrated by some favorite Muppet characters, including costuming with Mrs. Piggy, Set Building with Sweetums, Special Effects with Dr. Benson and Beaker, Props with Fonzie, and Catering with the Sweedish Chef. The main scenes of the ride take you right into the filming stage, where the vehicle passes by large active sets populated with Muppets. Scenes include the Happiness Hotel, Pigs in Space, and more. Outside in the Studios courtyard, guests could find interactive characters performing small shows, like the Muppet Mobile Lab or the Electric Mayhem Tour Van.

The Streets of America remain, though not locked to any land. The forced perspective flats at the end are removed because this is no longer meant to be a set, and replaced with a permanent concert stage for Mulch Sweat and Shears, special parties, and events. The Backlot Theater also remains landless for use during special events.

At the end of the Streets of America is the next major land, Marvel City. Currently, the Orlando theme park rights to Marvel lie at Universal, but I designed with the assumption that one day the rights to the Avengers characters could be obtained. Alternately, a land based on the few characters that Universal does not have the right to could be possible, including Guardians of the Galaxy. A forced perspective skyscraper sits the end of the street, marking the entrance to the secret SHIELD Headquarters. Inside the sleek lobby are the entrances to two attractions, a motion base action adventure ride that follows the Avengers out to battle and a SHIELD test vehicle themed coaster. In the main ride, we are debriefed by Agent Fury and told will follow the Avengers while riding in a specially build hovervehicle. Primarily a screen based attraction, our vehicle “flys” through the streets of New York while it is under attack, letting us witness the Avengers in action. An encounter with a full sized and very angry Hulk animatronic figure precedes the explosive finale to the mission. After successfully saving the city, we are made honorary SHIELD agents. The coaster begins on the second floor of this building, in the SHIELD vehicle testing lab. It is a high thrill floorless coaster that begins in this building, passes across a bridge to the southwest Streets of America building, dives under the street to the northwest building for the majority of the attraction, and then back across a bridge to the main building.

The northwest building is also the home of the Avengers Training Labs. Inside the now real facades is a modern double level training hall, where there is a counter service location serving healthy meals, space for meet and greets with the Avengers, a series of interactive Avengers training games, and an Iron Man Suit animatronic experience. The interactive games let guests become their favorite hero by completing a series of tasks in front of a projection screen. Guests actions are tracked by a motion capture system so that their actions control the interactive training exercise. Guests fly with Iron Man, shoot lightning with Thor, use a shield to block objects with Captain America, and shoot targets with Hawkeye. The Iron Man Experience is an animatronic show where the suit becomes the focus. After a preshow in the suit storage room, guests sit in a small round theater, with a stationary suit at the middle. Agent Coulson remotely controls the suit through a series of demonstration, including target practice.

This land also has a large expansion pad, accessed by the eventual removal of the Backlot Theater.

The last new franchise land, The Land of Oz, fills a need for more greenery in the back sections of this park and adds elements of family friendly fantasy. Regardless of the success of the film, I believe it has a beautiful design that could create a fantastic environment. A small park pathway leads to a dark tunnel, with Oz just on the other side. Guests emerge into the courtyard of the Emerald City, regal green buildings all around. On this square are shops, a large counter service dining room, and an interactive experience with the Wizard inside the palace straight ahead. The throne room is accurately recreated and doubled for capacity. Inside, a large group of guests get to have an audience with the wizard, created with special effects, real time motion capture of a live performer, and a large fog screen that the wizard is projected onto.

Outside the city gates is the poppy field and the dense forest, where there are two more attractions. In the woods along the yellow brick road is a tea cup style spinner, themed to a machine the Tinkerers built. Farther along the road is the city of Munchkinland, acting as the entrance to the main attraction, a large boat dark ride through the world of Oz. The boats travel past Oz’s crashed balloon, through the crystal forest and China Town, into the dark forest, and finally towards the Emerald City. The boats exit the show building for a float through the outdoor river, passing the Emerald City, the Yellow Brick Road and many animated and prop flora and fauna.

A vastly expanded Pixar Place is next. A Monstropolis area is first, which includes special shops, a snack location, and the Scare Floor Express, a family suspended coaster through the door warehouse. Guests enter the main entrance of Monsters Inc and queue under the dome before passing through the first scarefloor and then loading onto a modified door carrier. Mike and Sully have lost Boo, so we follow along on their search passing first through darkride scenes of the factory before we chase Boo into the door warehouse, for an exciting coaster section.

Around the corner, through the rockwork arch, we find a clone of Radiator Springs Racers including the Courthouse and Lizzie’s Curios. The rockwork is scaled down and partially replaced by a thick forest that the cars race through. Next to that is Remy’s, a counter service/table service restaurant that operates just like Be Our Guest. Across the street is a relocated It’s Tough to Be a Bug, adding some greenery to this area. On this north side is an expansion plot, a new larger Pizza Planet restaurant, and a Pixar behind the scenes showcase that gives guests a look into the history and process of the work. This also includes a large auditorium that shows a loop of Pixar shorts and is used for special events.

The highlight addition is The Incredibles. Set in the super hero museum, guests have won the chance to follow the Incredibles for a day. Guests board a LPS vehicle for a trip into the city to fight crime, dispatching as a group of four vehicles. After meeting the Incredibles, the vehicles split to either encounter Bomb Voyage or the Underminer before reuniting again for a final battle with an Omnidroid.

The back street of Pixar Place is built so that the Block Party Bash can return as it thematically fits this area better than Hollywood Boulevard. The existing floats are reused along with new floats for the Incredibles, Cars, and Ratatouille so that each property on the street is featured.

Next around the park is Animation Courtyard, where a new entrance plaza is built. In the plaza are a set of statues of significant characters in the history of Disney animation. A stylized hat marks the entrance to the indoor section. Playhouse Disney is replaced with the relocated Mickey’s Philharmagic, the Little Mermaid Theater is removed, and the Animators Palate Restaurant is put into the current One Man’s Dream exit theater. The current animation tour area is completely enclosed and a video courtyard is added, showing montage shows of animated features. Also, a carousel featuring animated animals rotates in front of a curved video screen of a constantly moving and transitioning landscape. The animation tour returns in a shortened self-guided form. The major addition is an omnimover dark ride where guests follow Goofy’s quest to learn how to be a movie star, styled after his series of animated shorts. The attraction takes us through scenes from animated films where Goofy learns lessons about gaining and maintaining fame, including “Festival of Fools”, “Zero to Hero”, and “A Star Is Born”.

On Sunset Boulevard, working trolley tracks are installed, new side streets are created, and a small park with a gazebo is added. The west side building is extended with a counter service location on the ground floor and an exclusive Hollywood Club on the top level. The Theater of the Stars is enclosed and renamed, and a new Broadway quality revue style show is introduced, including many popular songs from Disney films. A permanent onstage exit from Fantasmic is also added to improve the placemaking and guest flow of the area. The façade to Rockin Roller Coaster is redesigned and the guitar is removed so that it now fits in the unified time and location of the land. Aerosmith is therefore also removed for thematic consistency. At the north end of the park, a dedicated events building is constructed, featuring two large event halls for use during the many special events during the year.

The last additional land to the park is a new iteration of Toontown, this time a very urban city based on Who Framed Roger Rabbit. The land includes a Gag Factory themed shooting gallery, a meet and greet location for a rotation of rare animated characters, an interactive Toon Comedy Club, much like the current Laugh Floor, a café, and the main attraction, a medium speed dark ride through the street of Toontown. Guests board a yellow taxi for a tour of Toontown, beginning in the Acme factory. After accidentally setting off gag fireworks in the factory, the cab rockets out for a wild and high speed trip through many iconic locations of the city, ending in the Toontown Hotel. The cab, unable to stop, flies out a window only to be safely caught by Roger on the ground.

Not shown on the map, special events become a major aspect of this park, more so than any other park. Following the Star Wars Weekend model, a series of new events are created. Pixar themed weekends early in the year featuring special meets and greets and lectures with Pixar creative. A classic Disney Animation celebration in the spring featuring animation seminars and live orchestral performances of selections from Fantasia. Marvel weekends include special fireworks, characters, and merchandise. I intentionally increased the theater capacity of the park for these events. There are 10 theaters of various size in the park plus the event halls so that events can be spread out and have a higher capacity.

The biggest event is a long Halloween season, which features a seasonal land. Halloweentown is built in the Event Halls, recreating the town square and including a small temporary simulator attraction where guests ride Jacks latest iteration of his sleigh. An after-hours Halloween party is introduced, which featured exclusive shows, meets and greets, fireworks, and four Halloween mazes: a maze through Oogie Boogies Lair in Event Hall A, a maze featuring the Marvel villains in a tent in the expansion area of Marvel City, a maze filled with classic Disney Villain in the animation tour area, and a maze through the haunted halls of the Hollywood Hotel Convention Center built in Event Hall B. None are significantly based in horror, but still significant enough to make this a more teen and adult oriented party.



Since this is a bonus post, the question is a little less thoughtful and a faster answer.

I heavily focused on special events when planning this park. Do you think special events and upcharge events add to your overall experience of the park, or do they not do anything for you?

This is prompted by both the ridiculous amount of upcharge events that have been added in the last year and the changes that have been made over the last few years to the premier special event: Star Wars Weekends.

Some special events in the past and present have bothered me alot in a design sense because they sometimes sacrificed design and placemaking for the goals of the event. Prime examples being the Hoopla show making the ugly temporary stage a necessity, the many out of theme dance parties and DJ's in every park, and the unthemed party lighting rigs that show up all over hours before the event even starts. Luckily, some of this is improving. I sincerely hope DHS gets a permanent stage on the former hat site, and some of the dance parties, though fundamentally annoying, are at least starting to be themed. The nature of the events also seem to be changing to spread out the demand loads on the park, which in turns means less intrusive infrastructure is needed, i.e the stage is not as crucial to the event.

So now that I've said my complaints, I have to turn around and say that I think the principle idea of special events adds a lot to a park environment, specifically those at the studios park. Special events are just that: special. They add unique, exclusive experiences, that further define a park when done properly. Good ones, like Food and Wine and the Harambe Nights are able to add thematic depth by expanding the scope of what guests can experience. The studios glorify Hollywood and its glamour, and special events in this park only emphasize the excitement of Hollywood even more. Movie based special events make this a better movie based theme park.

So, in summary: when done right without thematic sacrifices, I believe special events are a great addition to a park. 



Since this is a bonus post, you will still get a new post next week! The first detailed attraction concept: Mary Poppins' Jolly Holiday.