Showing posts with label EPCOT. Show all posts
Showing posts with label EPCOT. Show all posts

Monday, July 9, 2018

WDW Parks Expansion Plans Recap and Wrap Up

Over the last half year, I posted here a series of expansion plans for the Walt Disney World Resort parks with my hypothetical takes at how I would grow and improve the parks. This was a big project for me with some really good results I think.

This post is a recap and wrap up, plus a closer look into a couple of my favorite lands. First, the look back at the posts.



We started with two plans for the Magic Kingdom back in October.

Magic Kingdom Plan A - This was my attempt at a realistic plan, incorporating the real additions coming soon and a couple of other small but impactful additions to the park, mostly in Tomorrowland and Adventureland. Of course, this was made before the Main Street Theater was cancelled, so it still remains in this park.

Magic Kingdom Plan B - This is the crazy ambitious dream plan that goes a little overboard with new additions to the park. Major additions come to Tomorrowland and Fantasyland, but every land sees something new and exciting, including expansions to Fantasyland and Frontierland in the northern undeveloped area of the park.



EPCOT was the focus in January with 3 versions of the park with 3 different goals.

EPCOT Plan A - This is another realistic plan, though it is on the ambitious side. The focus was to redefine the central spine of Future World, add new relevant characters to pavilions in both halves of the park, and add a new country to World Showcase. I defied expectations and instead of Brazil or Spain, I went with Saudi Arabia because I was interested in how some Middle Eastern representation would look in World Showcase. Plus, I followed the strong rumor and placed a new hotel outside the park gates.

EPCOT Plan B - This plan is the ambitious plan if the park were to go all in on characters and IP. It includes many of the additions from Plan A, plus new Future World pavilions for space featuring WALL-E, the seasons featuring Bambi, and a new take on Horizons at the center of the park. New World Showcase countries include Peru featuring the Emperors New Groove and Equatorial Africa featuring Tarzan, plus all other countries get a character based attraction.

EPCOT Plan C - This big plan is an alternate take on Plan B, where instead there are no characters anywhere in the park and actually assumes that some current additions didn;t actually happen. New Future World pavilions are created for Imagination, Weather, Health, and Computers plus Horizons from the last plan. New World Showcase countries featuring all original attractions are Ethiopia, India, South Africa, and Malaysia, plus Peru and Saudi Arabia from past plans.



Hollywood Studios had just one plan posted back in April, because I decided that so much was already happening to the park that a realistic plan was redundant.

Hollywood Studios Plan A - The goal of this big plan was to follow the lead of Toy Story Land and Galaxys Edge by creating more fully immersive single universe lands that represent the other studio brands of the Company. So that led to the creation of new lands for Marvel, Cars, The Incredibles, Monsters Inc, and Toontown, plus some additions to Sunset Boulevard to represent live action films.



Lastly, two plans for Animal Kingdom were posted early this summer.

Animal Kingdom Plan A - This is a step above a realistic plan, but with this being my favorite park, I got a little carried away. I added one all new land, North America, with attractions and an animal trail. I rethemed one land, changing Planet Watch to Zootopia with a new attraction. And I made major additions to Dinoland with a new coaster and a heavily reworked version of Mystic Manor. Plus a couple small additions to other lands.

Animal Kingdom Plan B - This might be the largest and craziest of my dream plans because it basically doubles the park in one move. There are new lands for Europe, North America, Australia, and South America, all with many attractions, both original and IP.



Some stats for these plans.

Across all the plans, there are approximately 20 new lands, approximately 30 new IPs represented, and approximately 80 new attractions. That's a lot.



To conclude this wrap up, I decided to share enlarged plans of my favorite land from each park. This was a bit of a difficult decision for some of the parks, but I was able to decide on just 4.


In the Magic Kingdom, I choose Tomorrowland from Plan B.

I took inspiration from the organic canopy of the future TRON attraction to create a new sweeping element that crosses the east side of the land, incorporating the entrance to Space Mountain, a new elevated table service restaurant, and a permanent outdoor stage. The other big move for the land is the redesign of the Autopia into a very organic and winding track that includes a flyover above the public walkway and around a large freestanding rocket. The concept of the land is that the setting is an intergalactic science showcase of the future. All the new attractions support this idea by showing various fantasy science/technology topics. Time travel, alien technology, robotics are featured in the additions.


For EPCOT, I decided on Future World Central from Plan C.

The big change here is a complete rethinking of the spine through the center of the park in geometry and logic. The goal was to open up the center of the park, make it greener and more organic, and add new attractions that make sense in the core of the park. The two new attractions are new versions of Imagination and Horizons which along with Spaceship Earth form the thesis statement of the park. These are three attractions about the bigger picture of human progress and the topics of the rest of Future World support them. The center of the land is redeveloped with a new high tech fountain, a permanent stage and viewing area, and a new counter service restaurant that serves healthy Earth based food and features a 360 degree outdoor view of Future World. Also visible in this plan are a pair of new outdoor attractions for Future World East and West with the intention of adding kinetics to the area. A trackless water based teacups style ride sits in the west side and a jetpack spinner is placed in the east side.



In the Hollywood Studios Plan, I picked Toontown.


This is an urban take on Toontown, set in the downtown of the city featured in Who Framed Roger Rabbit. The entrance it through a pair of tunnels from Sunset Boulevard and lead to a cartoony and exagerated city street. First is the downtown area, which includes a Ducktales suspended dark ride in the McDuck Bank, a large spinning dark ride taxi tour of the city, an apartment themed meet and greet location, and many very themed retail locations. The other end of the land is Toontown Gardens Park, which includes a carousel of animated animals and the Toontown Amphitheater, playing Fantasmic. The highlight attraction is a boat ride through the Sorcerers Workshop, where magic lets us travel right into the animated classics.


And for Animal Kingdom, I choose Europe from Plan B.


This land takes over more than half of Dinoland and serves as the mythological animal land in my version of this park. It is set in a Greek village adjacent to a mountain and the ruins of an ancient temple. The town square includes a restaurant and a new version of Mystic Manor that focuses just on mythological animals from history. The mountain, which is topped by a giant ruined statue head, holds a flume dark ride based on Hercules and focusing on his trials that feature animals of mythology. The rest of the land holds an outdoor spinning coaster around and through the ruins and an adjacent spring that is guarded by a dragon.



And that's the conclusion to this huge project, for now at least. At least a couple of attractions from this project are likely to be future posts.

But I also want to be able to move on to other original projects. In fact, I have tentatively decided to retire from doing these expansion plans for existing parks and really just do original projects from now on. That means new parks with new themes, and new attractions for both existing parks and new parks. That's way more fun and more challenging for me, so that's what I want to do from now on.

So there will be another post this month, an analysis essay project that I have been wanting to do for a long time about theme park layout form. And then likely an attraction the month after that.


Monday, January 29, 2018

EPCOT 2018 Plan: The Dream Version

Today is the conclusion of my series of hypothetical expansion plans for EPCOT, this time with the full and ambitious dream plan. Unlike the last two, which featured a lot of characters and are pretty realistic takes on what could hypothetically happen in the future of the parks, this plan is all original and incredibly unlikely. I am even going as far in this plan as pretending some recent additions didn't actually happen. This is the true ideal situation in my opinion.

When trying to put together these plans, I tried to put together my overall concept of the park, its meaning, and its organization to help me understand what I wanted to do.

In my view, World Showcase should be a collection of independent spaces that first exemplify human diversity and cultural spirit, and second show where we come from. So it would be ideal to include a truly diverse collection of counties and include attractions that reflect somehow on what makes that country unique. There's no subdivisions of this larger land because each country should be of equal value to each other.

Future World however is a singular space that first demonstrates human achievement and technological progress, and second shows where we can go. Attractions and pavilions should show how and why we can make life better for the world. It is divided into Future World West, East, and Center, and each have a different concept. West focuses on natural sciences and looks at the beneficial relationship between man and earth. East focuses on technical sciences and explores how we have used technology to break boundaries and explore new worlds. And Center ties the elements of the whole park together to show how we synthesize who we are and what we have discovered to create a better future.



As with last time, you should read the previous posts first, because this builds on them with some repeated ideas and elements.



First, the hotel is the same as the previous two plans, with the split concept that looks into the park and the connecting Peoplemover system.

The changes to the spine from the previous plans remain as well with the same buildings demolished and new buildings added. The undulating pathway through the center of the land connect the feature elements of the park concept to create the real core of the park experience. It connects the current thesis attraction of the park, Spaceship Earth, with the added fountain plaza, New Horizons, and World Showcase. The idea is that all of these elements represent the big concept of the park.

There is one additional new attraction placed on this core experience pathway, replacing what I noted as Innovations in the previous two plans. That space would hold a new version of Imagination, which, like Horizons, I always thought was more important to the park than its location suggested. Now at the very center of the park, I think it can better reflect the importance the power of imagination has to innovation and futurism. The three attractions on this path directly relate in concept. Communication allows us to dream and imagine, imagination allows us to create, and creation allows us to innovate a better future.

The attraction in its new location retains some of its whimsical water elements in its facade. A series of hopping water pads run in front of the building plus the entire facade acts as a giant digital water curtain. Water flows over the roof line, creating various patterns and images as it falls. It could show images ranging from futuristic patterns to Dreamfinder's Dream Catcher flying through the clouds (Image 4). Behind the water would be a full height glass wall, showing the load area and vehicles moving by beyond. The actual ride would be a mini-kuka family friendly dark ride. Not to be thrilling, but just to allow for a variety of motions as we travel along with the Dreamfinder and Figment on a flight through the power of imagination. The show building would be expanded east to hold the large attraction.

New Horizons is the same as last, a trackless, choose your own adventure dark ride through a variety of settings in the future. Like original Horizons, each car could choose how to alter their attraction experience with a couple alternate scenes along the main journey, focusing on different future settings and themes. The new building would hold some of the retail that was in the space formerly on the ground level, while the attraction takes up the rest of the ground and upper levels.


Future World East gets a new pavilion and one majorly changed pavilion. Also included are the Space Restaurant, the Jetpack spinner, the refurbished Mission:Space, and the enclosed Test Track rear track from the last plan (Image 2)

First on this side, the Energy Pavilion gets a new attraction. Here is where I am pretending that Guardians of the Galaxy is not happening. However, I have decided to keep the ride system and external showbuilding because I can understand the thought process and benefits of EPCOT getting a thrilling coaster. This would instead be a fusion reactor launched roller coaster, exploring the themes of alternate and experimental energy (Image 1).


Next is the new pavilion on this side, looking at Computer technology. The exterior of the pavilion is modeled on a chipset from a computer chip (Image 1). Inside is a high tech computer lab setting with a lot of interactive computer games and exhibits (Image 2). The main attraction of the pavilion is an EMV dark ride through a come-to-life digital world. The unique concept is that the setting and your experience is chosen and custom created before you ride and manipulated in real time by guests outside the ride. Imagine that your car chooses the setting and the mission you must undertake, while other guests control the elements of the world you explore, basically playing against you. Literally no way to have two rides twice.

There's two other additions to this area of the park. Instead of having one large Innovations like in my previous plans, this version has a smaller more specific version on each side of the park. In three small adjacent buildings by Mission: Space are a variety of technology showcase exhibits that relate to the pavilions of Future World East. The last addition is another Peoplemover for the park, this one starting by Test Track, running over the land and through the Innovations building, into New Horizons, interacting with many of the scenes of the attraction, and then making a large loop out over the edge of the lagoon before making the reverse trip (Image 3). I like the peoplemover and think every park could do with a peoplemover. Plus the added kinetics and futuristic transportation technology fit well in this side of the land.


The West side also gets a new pavilion and a couple altered attractions. The Aquatopia and counter service location from the last plans are included (Image 3). Also in this plan is a major refresh and modernization to the interiors of The Land Pavilion.

Also added, adjacent to the lagoon and New Horizons, is the House of the Future. If it should be anywhere, it should be in EPCOT. so I decided to add it in. It is the same design as the original, with modern interiors and technology (Image 4)

Starting at the north end, all Finding Nemo is removed from The Living Seas. Instead, the new dark ride explores the mystery of the deep by traveling through shipwrecks and shark infested waters before reaching Sea Base Alpha (Image 2). The interiors would be restored to the classic modern underwater research facility.


The all new pavilion is a Health Pavilion, which I think makes more sense on this natural science based side of the park. The exterior is modeled on a red blood cell, allowing for a glass enclosed main atrium space inside (Image 2). The attractions include a shooting dark ride where guests attack viruses in the body, and an animatronics show that hearkens back to Cranium Command with modern story, figures, and animation (Image 1).


The former Imaginations pavilion becomes something new since Imagination moved to the center of the park. Instead, this becomes the new Climate Pavilion of the park. The glass pyramids call back to the original Tony Baxter Land Pavilion concept, with the glass biodomes, and I think they could be effectively converted into simulated climate enclosures (Image 2). Imagine being able to see it snowing inside the front pyramid and fall trees in the other as you walk by. These simulated environments would be the post show to the main attraction, a suspended weather balloon dark ride through the climate extremes of the world, such as the polar icecaps, the Sahara, the rainforest, and the jungle (Image 1). On the left side of the pavilion, in front of the theater, there is a small explorable rainforest added and the upside down waterfall fountain is changed to something more organic (Image 3). The theater inside becomes a very 4D weather demonstration show, including real wind, rain, fog, and lightning effects.

The Innovations for this side of the land includes another smaller glass pyramid and focuses on earth sciences, such as health, ecology, and geology.

This version of the park, the one I prefer, covers a lot of really important scientific and technological topics while still adding some new fun and exciting attractions to Future World.



World Showcase also has a lot of additions, including 6 new countries, maxing out the available land of the park. Most of the existing pavilions also get attractions or updates to their existing attraction.


Starting at Canada, the existing movie is replaced with a 360 degree dome film about the Northern Lights and Canadian culture. Similar to what I had with the IP plan, but without Brother Bear. The pavilion structure is well suited for a movie, but I wanted to update it and make it a little different than the China movie. I wanted there to be some variety of attraction systems across the park.

The World Showplace still gets an updated facade. I decided to keep this facility instead of replacing it with a pavilion because it has shown to be very useful for the many special events that the park holds. I think in general the festivals are good for the park and still fit in with what I have in this plan.

In the UK, there are two attractions. The carousel that was load for the Mary Poppins attraction is now just a normal park carousel. Behind it is the other attraction, a theater for live British Literature comedy musicals. Rotating between 2 or 3 shows such as The Knights of the Round Table, Shakespeare's Greatest Hits, and The Mysteries of Sherlock Holmes, the shows would be full scale productions of comedic retellings of famous stories, similar to what the World Showcase Players used to do on the streets. I liked the idea of introducing a live performance venue in World Showcase somewhere, and this made a lot of sense because of the subject matter possibilities.

Next, France remains as is. I am again pretending that Ratatouille doesn't actually happen. Also adjacent to this area is the Skyliner. I am adding an enclosed tunnel for the section that passes behind World Showcase to prevent views of the backstage space. Maybe it could be a look out to a nighttime skyline of Paris.

Next is the first added country. My thought process behind the country selection was to try to represent cultures and continents currently left out of World Showcase. The existing park is very very European with some Asian countries added in. There's a lot more to the world than that. Africa, South America, and Asia were my focuses. I also wanted to try some options that are not always the constant rumors. I wanted to go unexpected.

The first added country in this plan is Ethiopia. Africa actually gets two counties added, and this one is meant to represent North Africa. I choose it because it is one of the largest countries of the continent and has a distinctive and popular cuisine. I really wanted to avoid the African hut style of the Equatorial Africa pavilion or the rustic village from Animal Kingdom, and Ethiopia gave some great options for that goal. The main icon of the pavilion is Fasilides Castle, a 17th century stone palace built by an Ethiopian emperor (Image 1). The pavilion is set in the city of Gondar, where the castle is really located. The interior of the castle is some explorable space and the table service restaurant. The castle grounds area is bounded by low stone walls, and across is a village style area that holds the retail (Image 2).


Beyond the castle ground is the second highlight element of the pavilion: a huge swiftly flowing waterfall, cascading down a cliff side, based on the Blue Nile Falls (Image 3). Wooden flume boats periodically emerge from these waterfalls, splashing down in the river below. This flume dark ride loads in the dock building of the castle and floats along the river into the showbuilding for an animal based African fable adventure.


The next country added is Peru, just like the last plan, but without the IP. The city is modeled on Cusco, specifically the old historic area of the city, and is the representative for South America. It is still the same design with the ancient Incan ruins, church courtyard, and force perspective never ending street. The coaster attraction is similar but instead is an mining and archaeological trip that discovers an authentic Incan lost city right underneath the town.

Japan next gets the Bullet Train Pass simulator attraction, where guests take a very fast trip through the Japanese landscape and cities in train car simulators. Guests enter the existing castle, but then exit it again and walk into an indoor nightime Tokyo city street. There is the train station and the start of the attraction.

The American pavilion gets the same added restaurants and the side street from the past two plans.

In Italy, this plan adds a dark ride on the west side of the piazza, in the same space I added a Pinocchio ride last time. In this plan, it is a Venetian Carnival spinning dark ride. A fun musical soundtrack moves us through the city in celebration.

The next new country follows, replacing the Germany train garden. This pavilion is India, representing the second largest county by population in the world. At the edge of the water, the first element is the Gateway of India from Mumbai, the setting of the pavilion (Image 1). One goal of mine in this plan was to add more elements on the water side of the path, so that the pavilion countries felt more enclosing. The pavilion has two main buildings, representing different elements of Indian history and architecture. The front of the pavilion is the Taj Mahal hotel, holding the table service on the second level, and representing the more modern and ornate part of Indian style (Image 3). On the other side of the public square is Crawford Market, a slightly older public market place that holds the retail and the counter service market (Image 2 and 4).


The attraction for the pavilion is a huge boat ride using the Shanghai Pirates system that takes guests through a lavish Bollywood style musical of Indian history and culture.


Saudi Arabia is added next and is the same pavilion as the last two plans. The attraction is instead a 1,001 Nights flying carpet dark ride.

The other half of the currently open lot is used for the other African country, South Africa. I decided to go a very different direction with this country and go both more modern and more ancient at the same time. On the edge of the water is a recreation of Umhlanga Lighthouse (Image 2). The front half of the pavilion is modeled on the Groot Constantia Manor House, a historic museum and winery that architecturally has Dutch influences (Image 1). The main building and its adjacent garden hold the table service restaurant and is surrounded by smaller winery buildings with retail (Image 4).


Just past the winery building is the other half of the pavilion, showing the literal start of man. A hill side rises up ahead with a series of cave entrances in front of us. In front of it are a couple of early African structures, modeled on the village of uMgungundlovu, which is the queue to lead inside. Inside is a explorable cave system modeled on the Cradle of Mankind, the real cave system where the earliest human remains have been found (Image 3).

Moving along, in Norway I am pretending that Frozen does not exist. Maelstrom would still exist and should be updated with more modern effects.


Finally, the last new country added is Malaysia, bringing Southeast Asia to World Showcase. The front of the pavilion is modeled on Xiang Lin Si Temple, a Buddhist temple in Malacca City, and holds the main restaurant of the pavilion (Image 1). Past the Temple is a palace garden style area with Melaka Sultanate Palace sitting on a hill at the end (Image 2). Inside is cultural space, and the buildings on either side of the garden hold the retail and a counter service location. This pavilion does not have an attraction because its one of the smallest plots in all of World Showcase.

The conclusion to the trip around the world is in Mexico, where the existing boat ride attraction is restored to El Rio del Tiempo.

That concludes the additions to World Showcase, bringing 6 new diverse countries and a lot of attractions to the land. The breakdown is 5 European countries, 4 from the Americas, 4 Asian countries, 3 countries from Africa, and one in the Middle East. I really enjoyed researching and learning more about all these cultures and all the amazing places to visit that I used as sources for the pavilions. I would hope that these selections would be as fun and interesting in real life if really brought to EPCOT as it was to design them.



This is the kind of EPCOT I want to visit because I like science and technology and traveling and culture. I know that's not where EPCOT is going, but that is why this is the dream plan. I can only hope that however EPCOT ends up, it still keeps something like this no matter how many characters are added as well. Let me know what would be in your dream EPCOT. Maybe we have some overlap.

So this concludes my series with plans for EPCOT. That means that Hollywood Studios will be the next major part of this series! That is going to take some time though, just as this series took some time. However, I plan to have some other posts to fill in until them, with a plan to get back to one post a month.

Also, I am in Walt Disney World this week, so follow me on twitter if you don't already so you can follow along with all the pictures and thoughts I plan on posting!



Image Credits

Hotel
1. https://www.flickr.com/photos/lohasteru/35272794493/
2. https://www.flickr.com/photos/111748974@N02/12478329015/
3. https://www.flickr.com/photos/lohasteru/35947759581/
4. https://www.flickr.com/photos/timevanson/8348282333/

Future World East
1. https://www.flickr.com/photos/cizauskas/15329609917/
2. https://www.flickr.com/photos/frikitiki/28144160170/
3. https://www.flickr.com/photos/expressmonorail/2532371437/
4. http://www.chinamusicalfountain.com/digital-water-curtaingraphic-waterfall-20.html

Computers Pavilion
1. https://www.flickr.com/photos/pasukaru76/3536246838/
2. https://wallpapersafari.com/w/KhsIdT

Future World East
1. https://www.flickr.com/photos/brettkiger/10797911266/
2. https://www.flickr.com/photos/usfwspacific/12197724146/
3. https://www.flickr.com/photos/aloha75/8602271723/
4. https://www.flickr.com/photos/thomashawk/38344127551/

Health Pavilion
1. https://www.flickr.com/photos/ajc1/8147364035/
2. https://www.flickr.com/photos/hinkelstone/34146253130/

Climate Pavilion
1. https://www.flickr.com/photos/gsfc/8759445992/
2. https://www.flickr.com/photos/kurt-b/15010592305/
3. https://www.flickr.com/photos/marlenemanto/9261273260/

World Showcase
1. https://www.flickr.com/photos/ericparker/16362622471/
2. https://www.flickr.com/photos/john_vosburgh/6731471513/
3. https://www.flickr.com/photos/jboyes/4106514184/
4. https://www.flickr.com/photos/55267995@N04/9488873507/

Ethiopia Pavilion
1. https://www.flickr.com/photos/adavey/2415087928/
2. https://www.flickr.com/photos/alandmarie/12451872274/
3. https://www.flickr.com/photos/adavey/2210456091/

Peru Pavilion
1. https://www.flickr.com/photos/anlopelope/1254239266/
2. https://www.flickr.com/photos/micahmacallen/70655841/
3. https://www.flickr.com/photos/rod_waddington/7034974831/
4. Google Maps

India Pavilion
1. https://www.flickr.com/photos/creativepooh/5003952602
2. https://www.flickr.com/photos/string_bass_dave/15282337115
3. https://www.flickr.com/photos/arawatclicks/8275032118
4. https://www.flickr.com/photos/jhecking/3979083485

Saudi Arabia Pavilion
1. https://www.flickr.com/photos/michael-anncerniglia/19266433709/
2. https://commons.wikimedia.org/wiki/File:Nassif_house_Jeddah.jpg
3. https://www.flickr.com/photos/pedronet/3975135102/

South Africa Pavilion
1. Google Maps
2. https://www.flickr.com/photos/jossthorp/605526412
3. https://www.flickr.com/photos/tsaorick/18617176969
4. https://www.flickr.com/photos/davidstanleytravel/16756300815

Malaysia Pavilion
1. https://www.flickr.com/photos/mark-meng/16870401737
2. https://www.flickr.com/photos/timlam18/2685111666

Monday, January 22, 2018

EPCOT 2018 Plan: The Character Version

Last week was part one of my series of hypothetical EPCOT expansion plans. Each of the three that I will be posting have a different goal. The first post was a really realistic and limited design that included characters. Next week is the full ideal situation dream plan with no limits and also no characters at all. And this week is somewhere in the middle: a full ambitious plan that is character based and follows through with the path the park is on right now.

Like the last plan, I will be incorporating the recently announced additions to the park as well as a couple strong rumors and some of my original ideas. I am approaching this with the assumption that everything must have an IP tie in. That's not exactly my preference for the future of the park, but I am going to try to make the best of it though by making sure that any use of characters reflects the theme and message of the pavilion first, and expresses the IP second.

When trying to put together these plans, I tried to put together my overall concept of the park, its meaning, and its organization to help me understand what I wanted to do. It is more applicable in the final dream plan, so I will mention it more then. For this plan, the important part of the concept is the idea that World Showcase highlights human culture and where we come from, while Future World highlights human achievement and where we can go. Everything in the park should align to that big idea in some way.



This plan caries over many elements from the previous realistic plan and adds a lot more on top of it. So check that out first if you have not seen it already.

It starts out with the same hotel as the last version. The hotel is split into two symmetrical halves on either side of the entry area so as to not block the view of the main entry sequence. The lobby and public areas are on the east side of the hotel and the two sides are connected with a Peoplemover style system that also stops at the Monorail station. Other features are a rooftop infinity pool that overlooks the park.


The changes to the spine of the park are also almost entirely the same. The west pair of buildings and the fountain are demolished, and a new curvilinear main pathway with a new fountain and stage area is formed. There is a new counter service building built on the south west side with 360 degree views to Future World, and the remaining north east building hold a new form of a science and tech showcase area with top tier tech companies like Apple and Tesla represented.

The south east building however is demolished in this version of the plan for the largest addition to the park: New Horizons, a trackless, choose your own adventure style dark ride through the potential of the future. This is the only addition that is not IP based in this design, so it is kind of out of place in this plan, but I decided for one original element. In plan view, it is a giant gear to continue the EPCOT history of buildings shaped like their concept. The gear shows technological innovation, and is also a bit of a tie into the idea of Horizons being a sequel to Carousel of Progress, another ride with gear motifs.

The decision to redefine the central spine of the park was done not only to make a more organic and freeflowing experience, but to allow for a large addition inside the monorail loop. I like the idea of adding an attraction in this space for logical reasons because its location really reinforces its importance to the theoretical structure of the park. Future World East and West feel like subsets of the central concept, which is best show by the elements in the center of the park. Spaceship Earth, Innovations, and New Horizons are those core themes that the rest of the park revolves around. I think this is a much better placement for a Horizons concept ride than its original location just because it has more weight in its meaning to the overall park.

Past New Horizons and leading towards World Showcase, the path is modified from the last version and the existing version. The water surface is reshaped into overlapping circular ponds and overall grows in area. There are a couple more paths added over the water, all of which branch off of the main spine. The concept is to be like a branching tree, leading from one past to the variety of futures shown in the Future World. The retail buildings at the World Showcase Promenade area are also rebuilt back from the path so that they do not block the panoramic view across the water as you make your way across the bridge.

In Future World East, the elements from the last plan remain plus one new pavilion. Guardians of the Galaxy replaces Universe of Energy, a Jetpack spinner is built in the central open area, the Space Restaurant is added to the right of Mission: Space, and the Test Track Canopy is removed. In this plan, Mission: Space is rethemed so that you are actually in space. I also include in this plan the enclosure of the Test Track rear loop so that it does not look into backstage. Instead, the interior track would continue the high tech, TRON-like style, include an interior cityscape show scene that you speed by, and only open up for the front section around the building.


The new pavilion on this side reuses the Wonders of Life building, but in a way isn't actually a completely new pavilion. It is an expanded Space pavilion that connects, both thematically and physically, the two on either side. Both existing attractions have an exit into this pavilion, which is themed as a space base on Mars. The front entrance of the pavilion resembles the base of a space elevator, and inside there is a preshow entrance room where you are first transported to a space station and then shot to Mars (Image 1). The two existing attractions on either side exit directly into the base because you are already in space. The existing dome structure is perfect to be rethemed as a a dome shelter on Mars (Image 3). Screens on some of the sides show the martian landscape around the base. Inside are two attraction plus interactive space games and a snack location.


The first attraction is a WALL-E dark ride, showcasing the robotics of the future, how useful they can be, and eventually how things can go wrong. The other attraction is something really unique, a mini kuka arm based interactive space walk challenge (Image 2). Pairs of guests strap into a personal space vehicle and go on a spacewalk to try to complete a series of minor challenges as they float along in space. The kuka arm really isn't to move you around much, but just to make you feel like you are in zero-G as you move along a track past minor show scenes.

Future World West also has the same additions as the last plan plus a new pavilion and attraction. The Imagination pavilion gets a new Inside Out darkride and 4D movie featuring Figment, and an aquatopia teacups style ride is built in the center waterway of the land.

The new pavilion on this side mirrors what I did on the east side by connecting the two pavilions on either side with a connecting concept. The Seasons pavilion is formed of a trio of large biodomes with different seasons and locations. The largest is a mountain in the winter, where it is snowing inside, the next is the a forest lake in the fall, and the smallest that connects to the Living Seas exit is the beach in summer. Each have the appropriate temperature and weather elements.


In the snowy mountain biodome is the attraction of the pavilion, a dark ride through the changing seasons of the forest and featuring the forest animal characters from Bambi, the Fox and the Hound, and others. There would be four main rooms for the four seasons with different characters and scenes in each. This idea comes from an original Marc Davis concept from the 70's, discovered recently and shared in this tweet: https://twitter.com/MKPony/status/944093417314881538?ref_src=twsrc%5Etfw

That completes Future World for this version of the plan. Both new pavilions have an IP tie in yet fit in with the concept of the land by reflecting real elements of science and technology.




In World Showcase, there are three new countries plus additions of IP attractions to nearly every existing country. As with the last plan, the idea is that the IP is used to illustrate an element of the real culture or history or landscape of the country. 

Starting at Canada, the existing circlerama theater is replaced with a seamless dome movie featuring Brother Bear in a story about the northern lights and the Indigenous peoples of Canada. 

The World Showplace gets a new facade, and the UK Pavilion gets a Mary Poppins carousel dark ride, both from the last plan. Ratatouille is built as expected, and Morocco exists without a new attraction because there are no applicable IPs for it. 

Next is the first new pavilion, which is probably the most unexpected choice of the plan. I wanted to include something from South America, but resisted just doing Brazil like in previous designs. I instead chose Peru, because of its unique culture and landscape. Plus I could use an IP that seems to be an underrated cult favorite, The Emperor's New Groove. In the pantheon of Disney films that are predominately European, this Peru-set film is a great change of style and theme. It may not have the super popularity to lead to an attraction in real life, but I think it could make something interesting in this hypothetical plan. 


There is a lot of history and culture to draw from in Peru, so I tried to include a variety of elements. The front of the pavilion includes a set of giant stone walls from the ruins of Saqsaywaman, the ancient Incan capital (Image 1), and a church on a hill, formed of ancient stone wall terraces. This is based on the Jardin Sagrado at the base of Iglesia de Santa Domingo, which was built on top of exposed Incan ruins (Image 2). The path leads to a courtyard next to the church, surrounded by town square buildings (Image 4). A feature element of the pavilion that sits off this courtyard is a force perspective hilly street that disappears around a bend, making the pavilion seem like it keeps on going (Image 3). On the church square is retail, a table service restaurant and snack stand locations, and the entrance to the attraction. A mining company shop leads to a trip through the Incan ruins of a lost kingdom before accidentally discovering Yzma's lair and her wild coaster through the palace. 

Next, in Japan, there is a Big Hero 6 flying simulator added in the existing show building. This is not perfect because I already used this IP in Tomorrowland, and Big Hero 6 is not actually set in Japan, but a fictional Japanese influenced culture. But its the most viable IP option for the pavilion, and fits just as well as Frozen in Norway, so I went with it. The attraction would be a flight over and through a Japanese city and landscape along with Hiro, Baymax, and the rest of the group. 

The USA pavilion gets the same food service additions as the last plan. 

In Italy, there is a classic Fantasyland style dark ride for Pinocchio built on the west side of the plaza, themed as a puppet workshop. This is an Italian story that fits well here. 

Germany gets a large Snow White boat ride through the Bavarian Forest, passing the cottage, the dark forest, and the castle. It could use the Shanghai Pirates ride system to make a more engaging journey through the forest. The settings would show the reality of the German landscape but with Snow White elements added in.

The Saudi Arabia pavilion with its Aladdin attraction from the last plan is next. This is the exact same in both versions. 


The other new pavilion of this plan is not a new concept. I decided to resurrect one of the original EPCOT pavilions that never came to be and include an Equatorial Africa pavilion with something close to the original design (Image 2). The main element is a large tree house at the front of the pavilion and then a series of smaller tribal hut buildings in the forest make up the rest of the pavilion (Image 1). These include retail and a counter service location. The attraction at the rear of the pavilion is a Tarzan musical acrobatics show with African puppetry, storytelling, and music. 

In China, the film is updated with elements from Mulan. And Mexico gets the Coco dark ride and expanded pavilion from the last plan. 

That brings an IP based attraction to 12 of the 14 pavilions including 8 new attractions. And in my option, they all reflect the countries culture as well as possible. 



And that is my attempt at a character based ambitious plan for EPCOT. The goal was to add new pavilions and attractions that are based on IPs while still feeling like a version of what EPCOT should be. I actually really like what I was able to do for the two Future World pavilions, and I they could be viable ideas in a non-IP plan with some modifications. I hope that the park still feels true to EPCOT to you. And if not, don't worry because next week's full dream plan is definitely full on classic EPCOT.

Check back next Monday for the last part of this series. I'll actually be posting it live from EPCOT, which is pretty cool.

Speaking of that, follow me on Twitter for a lot of pictures and videos live from the parks during the week. I'll try to share a lot of cool stuff.

Thanks for reading and leave a comment below with what you like! 



Image Credits

EPCOT Hotel

Future World
4. Disney concept art

World Showcase
3. Disney concept art

Peru Pavilion
4. Google Maps

Saudi Arabia Pavilion

Equatorial Africa

Monday, January 15, 2018

EPCOT 2018 Plan: The Realistic Version

Today is the next part of my new plans for the Walt Disney World Resort, following the pair of Magic Kingdom plans posted in October. These are my for fun, hypothetical plans for how I would expand and improve the 4 parks of the Resort. I last published plans for these parks 2 and a half years ago, and a lot has changed. New attractions have opened and are coming soon to the parks, and I think I have improved as a designer as well. Plus the maps are a jump in quality.

For each of the parks, I am actually planning to do multiple versions that explore different goals. At the least, I plan to do a realistic plan that looks at what I think could really be done in the next few years and a dream buildout plan where I go full bluesky with no limits.



This post is my attempt at a realistic plan for the expansion of EPCOT over the next few years. I will be incorporating the recently announced additions to the park as well as a couple strong rumors and some of my original ideas. So that means that in this plan, I am embracing characters and IPs in the park. That is not exactly what I think is the ideal situation for the park, but I am going with it for this plan. I am going to try to make the best of it though by making sure that any use of characters reflects the theme and message of the pavilion first, and expresses the IP second.

When trying to put together these plans, I tried to put together my overall concept of the park, its meaning, and its organization to help me understand what I wanted to do. It is more applicable in the final dream plan, so I will mention it more then. For this plan, the important part of the concept is the idea that World Showcase highlights human culture and where we come from, while Future World highlights human achievement and where we can go. Everything in the park should align to that big idea in some way.





This plan starts with a major addition outside of the park that is so frequently rumored that I would basically consider it confirmed. A midsized hotel is added outside the park, split into two halves and mirrored along the central axis. I knew that I wanted to the hotel to be symmetrical, but I also did not want it to block the central view in the entrance sequence of the park. I wanted it to be able to look into the park but not intrude on the park. But there was plenty of land on either side for a split concept, so I thought I could make it work.


Each side is 3 towers of approximately 5 floors and they are connected with a Peoplemover that arcs around and stops at the monorail station. What is more futuristic than an interhotel transportation system. The pivot building on each side flares out at the bottom to create a small atrium void at the base (Image 1). The east side includes the lobby, restaurants, and service facilities for the hotel, plus the bus stops and an elevated walkway to the hotel parking lot. There would be a table service restaurant on an upper level that looks into the park. The pool is on the roof of the farthest east tower and features an infinity edge that looks into the park (Image 2).

Inside the park entrance, the biggest change in my plan is a complete rethinking of the central spine of the park. Basically, the whole area inside of the Monorail loop is redeveloped. That may seem extreme for a realistic plan, but the imagery from D23 showed exactly that, so I count it as something that could happen and have no problem pursuing the idea.

Before Spaceship Earth, the Leave a Legacy stones are removed. Under Spaceship Earth, the path and queues are reconfigured to direct traffic predominately to the left, towards the newly defined undulating main path that winds through the center of the park and towards World Showcase. The idea behind this path is to make the center of the park more organic and free flowing, and also to frequently redirect the line of sight to the various landmarks of Future World. The path to the right of Spaceship Earth is also still there and accessible, but it is not emphasized as the main path. The main path features embedded fiber optics along the full length in order to create interesting and dynamic patterns at night and to mark it as the spine of the park (Image 1). The existing fiber optics in the park are some of the most futuristicly magical elements of the current design, so I thought it should be expanded and emphasized.

In the central Hub area of the park, there are a couple of big changes. The two buildings on the west side, the pin trading hub, all the canopies, and the current Fountain of Nations are demolished, plus Electric Umbrella and its outdoor seating areas are removed from the remaining building. The west buildings are replaced with a smaller bakery and meet and greet building on the north side, and a new large counter service building to the south. The restaurant has an elevated 360 degree dining area that looks to all of Future World and serves a more diverse and health based menu.

The east side buildings are split into their two halves by removing the covered path between them to open up the view. The existing north building on the east side would hold a new attempt at a science and technology showcase style area, called Innovations. I think for this to work, it has to feature the true top level companies of science and technology. It needs Microsoft, Apple, SpaceX, Tesla, Google, and the like to really work and really engage guests. If those kinds of sponsor/participants could not be found, I don't know if it would be worth including. Those companies would have highly interactive exhibits that show the future of technology. The south building remains as retail.

At the very center of Future World is a new large fountain, built with modern water fixtures to put on more involved and impressive shows. A stage is built along the fountain and a open viewing area is to the south. The rest of the central area is composed of redefined paths and gardens. It is very important to emphasize vegetation in this plan. There would also be smaller fountain systems installed in the other pools of Future World so that the kinetics of water could envelop the land. Plus, formal fountain shows each night could move through and include the fountains across the whole land so that guests are right in the middle of the show.

There are a couple other additions to Future World outside of this redeveloped spine.



On the east side, Guardians of the Galaxy replaces Energy just like in real life, the Test Track canopy is removed, the space restaurant is added to the right of Mission:Space, and the jetpack spinner from Shanghai is build in front of Mission:Space to add some additional kinetics to the area (Image 2). My hope is that Guardians has some way to tie into the idea of Energy, or at least something technological so as to align in some way to the message of the pavilion/park (Image 4).

The west side has a pair of new attractions at the Imagination pavilion. I am following another rumor here and adding Inside Out to the pavilion. The dark ride is completely replaced with an animatronics based dark ride trip though the world of the mind, featuring the varied settings from the film and explaining the power of imagination. The theater is replaced with a 4d interactive movie about Dream Production in the mind. The dream that we see production of features the return of Figment as an interactive character. The other addition to this side is a "water teacups" style ride, that would actually be a trackless aquatopia system (Image 3). The freely moving vehicles can load around the edge, start moving in the style of a tea cups ride, but then start to make more varied spinning patterns.



Moving on to World Showcase, this plan adds one whole new country and new attractions to a few existing countries. In this plan, all major additions are IP based.

First, a proper facade for the World Showplace is added, built of brick and glass. If this is to be used nearly year round, it should have a more presentable face that the current painted facade.

In the UK, a Mary Poppins dark ride is added at the rear of the pavilion. Replacing the gazebo is a large "carousel" that acts as loading for the attraction (Image 4). Carousel horse vehicles leave the circle and travel through the park and into the showbuilding for a jolly trip through an English park.

France includes the really happening Ratatouille trackless dark ride (Image 3).


America gets some large additions, but not as attractions. I and many others have felt that the food representation of the land is very very lacking. While every other country has a sit down restaurant at the least, America just has a boring counter location that is not very good. So in this plan, I am adding both a feature table service restaurant on the left side of the pavilion that serves a menu of national favorites, and a renovated counter service on the right side. The right side is also another significant change for the country. I've always felt it was very flat, the least dimensional of all of World Showcase. So I have redeveloped the right side into a kind of narrow street that leads back in the pavilion, based Elfreth's Alley in Philadelphia, the nations oldest residential street (Image 2). The counter service is divided up into multiple little shops with different menus and multiple themed dining rooms. I think this would add a lot of interest and culinary diversity to the pavilion.

In Mexico, the boat ride is rethemed to Coco as the rumors suggest. I actually think this would be a really good update based on how well the film reflected the culture of Mexico. Additionally, taking a cue from how the Frozen meet and greet expanded the footprint of Norway, I am expanding Mexico with an outdoor town square area to the right of the main building (Image 1). The facades would lead into the interior space seamlessly, so it is really more like one bigger town. Here would be a more permanent location for a Coco themed band, retail, meet and greet, and more cultural space.

The new country for this version of the plan is located next to Germany. I had a lot of options here for what country to pick, but I knew that the IP tie in was important. I also wanted to make sure to pick something diverse from the rest of the countries already there. And I also did not want to immediately pick one of the obvious choices that are frequently rumored. So no Brazil or Spain. I decided on Saudi Arabia because of its economic and cultural significance, the fact that the Middle East is under represented in World Showcase, and because it is a more reasonable setting for Aladdin, so it no longer has to be tied to the Morocco Pavilion.


The setting for the pavilion is Jeddah. The front 'icon' along the promenade is a rough approximation of King Saud Mosque, specifically the tower and archway entrance which is reformed into a gateway arch into the land. Inside is cultural space along with retail. Beyond is a courtyard with fountain bounded by a recreation of the Nassif House, a former royal residence, library, and museum (Image 2). Inside is the table service restaurant as well as a small amount of museum space. Past that building, the rest of the land is formed of a marketplace (Image 1) and smaller authentic facades and alleys (Image 3). The market is the remaining retail, a small snack location, and also the entrance to the main attraction. Through a carpet weaver shop, guests can ride a magic carpet across the landscapes of Saudi Arabia and Agrabah. The attraction would be a suspended flying carpet dark ride, and would use the characters of Aladdin to reflect authentic Saudi Arabian settings.



That covers my attempt at a realistic plan for EPCOT. It totals a new hotel, a redesigned spine, a new country, 9 new attractions, and a few new restaurants.

Next week will be the next plan in this series. It will be a fully built out, ambitious plan that includes full use of characters and IPs in nearly every pavilion. That idea is a reaction to the direction the parks are going. It will be built upon the elements added in this plan, but also with a ton of new stuff. Then the following week will be the third and final post, the full dream plan. So check back next week!


Image Credits

EPCOT Hotel
1. https://www.flickr.com/photos/lohasteru/35272794493/
2. https://www.flickr.com/photos/111748974@N02/12478329015/
3. https://www.flickr.com/photos/lohasteru/35947759581/
4. https://www.flickr.com/photos/timevanson/8348282333/

Future World
1. https://www.flickr.com/photos/brettkiger/10797911266/
2. https://www.flickr.com/photos/frikitiki/28144160170/sizes/l
3. https://www.flickr.com/photos/aloha75/8602271723/
4. Disney concept art

World Showcase
1. https://www.flickr.com/photos/frenchhope/3355452567/
2. https://www.flickr.com/photos/john_vosburgh/6731471513/
3. Disney concept art
4. https://www.flickr.com/photos/55267995@N04/9488873507/

Saudi Arabia Pavilion
1. https://www.flickr.com/photos/michael-anncerniglia/19266433709/
2. https://commons.wikimedia.org/wiki/File:Nassif_house_Jeddah.jpg
3. https://www.flickr.com/photos/pedronet/3975135102/


Saturday, August 26, 2017

My EPCOT City Model

Here's a different kind of post.

So I like to build models. I learned to build models during my recent years in architecture school and over the 5 years, I built a lot of them. I had access to a laser cutter, so I was able to build some pretty cool things that I would never be able to do by hand. I realized before leaving that I needed to take advantage of that access and make something that I always wanted. 

So I lasercut and built a model of EPCOT City.




Why the original EPCOT City? Because besides being a legendary part of Disney history, it is a really fascinating example of urban planning theory and I often wonder if it would have actually worked. It's very closely related to the Garden City concept by Ebenezer Howard, a 19th century urban design philosophy of planned cities formed of concentric zones of use, all surrounded by a green belt. 

The overall concept was a melding of the benefits of town and country in one city. The urban core was the best of city life, and the surrounding radial parks, green belts, and suburbs allowed residents to escape and relax. The idea was that the city would be a limited size and then instead of growing, a new city would be developed nearby with all its own infrastructure and systems. The cities would then be linked into a network of equal and complimentary garden towns. A few garden cities were built, but they were never embraced on a large enough scale to really be tested or perfected, so the concept never spread.

This concept is astonishingly like at we know of the original EPCOT concept. Walt apparently looked into the research of Howard, so it is not surprising that he went this route. I believe his vision was for it to be a real scale, modern test case of his own urban city concept. It was an idealistic and utopian plan to make the perfect city, and the first was meant to be in Florida. But we know the history, and again, it has to remain just a theoretical concept. 

So that's the big reason why I am really interested in the original EPCOT City, aside from the original EPCOT Center park. It's fascinating architectural theory and a huge what if situation. 

As you know from this blog, I also like maps, so decided I wanted a map model of the original City concept. Imagineering Disney had built one a few years ago, and made a post about theirs, but that one was a bit more complicated and realistic than I wanted. I wanted something that really showcased the diagrammatic pattern of the city.




The process here was simple. I found a bunch of images online of the original city plan and various photos of the original model for reference. I then traced the plan in Autocad. There are minor discrepancies between many of the images I found online, so there's a bit of combining in some places, but what I drew is as true as I could get to the original concept.




Then I set up the plan with all the layers I would need to build the model and laser cut it. Assembly was quick as it is pretty small and formed of only a couple layers for the most of it.



The most detail is at the center of the city, with the massive enclosed core with multiple towers rising above. There's a few different versions of this area in the various images and models, but this is my interpretation of how it could have worked based on that information.




I've wondered if I should paint it, but I think I would ruin it. I think I prefer it as the diagrammatic model that shows the pattern of the city. That's the important part to me. Also, maybe I'll make a bigger and better version in the future. Tracing the file was actually the most involved part of this. The model now sits on the wall right above my desk as good inspiration. This is the only Disney related model that I have built so far, and now that I no longer have access to a laser cutter, it is a bit more difficult. But maybe there will be more one day.

What kinds of Disney related models would you want to build? I have a couple others in mind, but want to hear your thoughts.

Thursday, December 31, 2015

Library of London: A Classics Adventure


Happy New Years Eve! One more post before the New Year with an all new, all original attraction!

This post will detail an original attraction that I have designed for the UK Pavilion in EPCOT. If you have seen my EPCOT expansion plan before, you will have already gotten a quick description of this attraction. If not, you click here to go over to that post to look around my vision of a new EPCOT.

As part of my mission for my expanded EPCOT, I wanted to have an attraction in each and every pavilion, so the UK needed something. Luckily there was a pretty good sized plot on the south side of the back square that was always meant for an attraction. So location was not an issue with this project.

But more importantly, I wanted the elements of each pavilion to better focus on the culture and historical contributions of each region to the world. I am a big proponent for no Disney characters in World Showcase. I'm actually pretty ok with them in most other situations within reason, but not in World Showcase, because of its intended cultural diversity, mature tone, and focus on representing the reality of the world outside the parks. It isn't just another backlot to fill with animated characters and IPs, it has a more noble purpose of education and globalization. So, I set these standards to myself when approaching this attraction.

The best way to describe how I thought about what stories should be told in the attractions of World Showcase is that I aimed to demonstrate the significance of the contribution each pavilion has made to global culture. Easier in some cases than others, but for the UK, I had some great options.

Among some other possible topics, I came to realize that British Literature is a huge topic that has obvious impact (even if just by defining a high school literature class). This was a theme I saw alot of potential in, most notably because I could draw on literally centuries of defined characters and settings to have immediate emotional connections. And since they are literary characters, not visual, there is no real required look or style, so the characters could be manipulated to align into a common visual language. Plus many of the stories are in the public domain, so it would be completely reasonable for them to be used in an attraction. Its almost like the perfect way around my previous no characters statement: gets the benefit of previous knowledge and emotional connection with a character and represents the true identity of the country without being out of place or a misplaced animated property.

So I had a general theme and a few ideas about how to formulate a collection of British Lit highlights into a dark ride. I also took a bit of inspiration from some other well regarded Disney attractions when it came to the overarching plot that contains the scenes.

So now, I'll begin the walk through, starting outside in the square.



The charming square at the rear of the UK pavilion is completed with new buildings on the south and west side, replacing the gazebo, which is moved just east, to the garden behind the existing retail building. Just barely visible from the main promenade of the pavilion, the full extent of the new addition is only visible once you round the bend in the road heading towards the square. The building on the west, straight ahead from this road, is a double level Georgian style museum facade, matching the style and time period of the rowhouses on the north side of the square (If you are not aware, Georgian here refers to a popular architectural style from the time of King George, not the state). The brick and stone facade takes inspiration and some detailing from Sir John Soane's Museum, though is not a replica. Trees behind the small building continue to attempt to block the event center beyond.

To the left of the museum however, is the main building of the expansion, also a somewhat Georgian style facade, but much more detailed and ornate. The design is reminiscent of the real London Library in Westminster, though again, not an exact replica. Steps lead up the three oversized entrance doors, and bronze lions, modeled on those at Trafalgar Square, sit on the stone plinths. Plaques identify the building as the Library of London at Regency Square, which is the name of the square in the pavilion. Four or five trees sit around the main facade, between the square and the main building, forming a small shady garden, filled with flowers and hedges. 



The entrance is not through the main doors however. To the right of the facade is an outdoor section of queue through the exterior garden, with ornate wrought iron handrails. The queues begin at a stone plinth with a bronze attraction title plaque and wait times. The fastpass+ and standby queues have multiple switchbacks through the garden before approaching the side door of the main facade.



Inside we are immediately in the formal Statue Lobby of the museum. The closed main doors are to our left while a marble pedestal on our right holds a brass statue of an unidentified man holding an open book in the air triumphantly. Above, a domed classical ceiling mural shows a beautiful blue spiral pattern that fades into pictures from a variety of British Literature classics. An ornate floor to ceiling bookcase forms the rear and side walls of the tall space. The fastpass continues into a room labeled "South Stacks" while the standby line turns back to the "North Stacks".

The north room holds two sets of switchbacks nestled into tall full height bookcases, filled with books, statues, and mysterious objects. The first clues to the mythology of the library are in this room, and some of the objects are labeled as being significant items from famous books, such as Sherlock's violin. The queue passes back through the lobby and into the south room.

This main room of the queue is far more filled than the previous, as it has a second floor mezzanine on the opposite side of the door and a staircase in the very center. It also has more strange objects and a more disorganized feel. The ceiling is also even taller here, and the bookcases fade into the darkness, as if its infinitely large. The two queues pass by a non-accessible switchback staircase up to the second floor before passing into the next room. Here is another staircase, though now there is a flight going both up to the mezzanine and a flight going down to a darkened floor below. The back wall of the room is filled with paintings of all different sizes instead of books like every other wall. The paintings all show scenes from British literature in a variety of styles. At the end of this room, the fastpass and standby queues are merged. During high crowds, this merged line can then turn left and out to a covered overflow queue. If not, the merged line turns right, and back between two tall bookcases towards the load room.

We reach another door, this time labeled "Private Collection Stacks". Of course, we enter and the queue turns into one final dark room of books, except now with a row of book cart vehicles running through the middle of the room. You are distributed to one of eight rows, each with three guests. Four vehicles load together for each load cycle. The book cart vehicles are wood cars with brass details and are meant to look like very aged library carts. The floors of both rows are flush with the load and each seat has an individual lapbar.

The vehicles follow a standard busbar track but the upper seating portion can rotate 360 degrees on the tracked base. The vehicles also have a surround sound audio system.

After load and seat check, the group of four vehicles move forward, under an opening in the bookcase wall and towards a door in another wall. Through the door, we enter the Private Collection and the mysteries of this special library. Immediately through the door, we see the reason we have made it this far with no trouble: a deeply sleeping security guard, oblivious to our passing. We also see the main character of our adventure: a light brown library cat named Eliot.

Similar to Albert in Mystic Manor, the inclusion of a recognizable animal as the main character is an attempt to bring a recurring element into an attraction based on mostly disconnected scenes. Additionally, the animals are highly personified and characterized so as to be identified with and thus serve as stand-ins for the experiences we can only have inside the car. So here, I used a highly animated brown cat that will follow the story with us and represent our actions and reactions to the events of the scenes. 

Back to the ride. We pass the sleeping cat and guard, but Eliot is awoken as we pass, curiously looking at us. The cars turn the corner and rotate right to face aisles of books, which seem to go on forever. These endless bookcases are somewhat like the endless corridor in the Haunted Mansion by using a mirror and layers of scrim. The private collection is larger than we anticipated. Eliot (in projected form) runs across one of the aisles as we pass. We turn back to the left towards a projected set extension of a long and wide hallway, bookcases on either side and orate light fixtures spaced to provide just enough light, but not much. It appears as if this is our path. 

Projections that extend the sets past the buildable scale are used frequently in this attraction. To make the library really feel endless, we have to see more than just the real sets that are 5-10 feet away. These projected scenes blend into real set pieces to make them appear real. 

Just as fast as we see this hallway, we turn away to see a large wrought iron gate that has been swung open. A brass sign on the door says "Special Library Collection - Do Not Enter". Again, our car passes through the gate and down the narrow book aisle. Now things begin happening as the music swells. The books around us begin to shake and sparks of energy pass over them randomly (by power of projection mapping). Ahead of us, the stone fireplace begins to grown larger and larger as we accelerate towards it. The fire falls away to reveal a rear projected swirling blue vortex behind the growing fireplace. Its as if we are being pulled into it. By the fireplace, Eliot stands on a reading chair, trying to hold on. We spin out in a puff of smoke and rotate 180 degrees to a projection surface where we see the vortex filling our vision, as if we have been sucked in. Eliot and various books fly by. 

We continue sideways through an open blackout door into an projection room and stop once all four vehicles are in the room. As we moved into the scene, the sound of rushing wind has overpowered our senses. It then stops with a thud as we stop, and from the darkness, we begin to see a projected scene of the library filled with books flying into their places on the shelves. Eliot suddenly lands on a chair in a panic along with stacks of books all around. At the same time, energy sparks wave over the books, startling the cat, and transforming the stacks of books into real live figures. Just as this begins, the door to the next room opens and we start sliding away and rotate to the left.

Through the door, we first see a bookcase on the right, waving with energy, as the first tease of this new world. We rotate left to the first real scene, Romeo and Juliet. This begins the bulk of the attraction, scenes of different books come to life. The entirety of the sets through the ride are built of books and bookcases, but formed into scenes appropriate for the scene. It is as if the books have rebuilt the library into scenes from their books. Juliet is standing on a balcony of books, above the longing Romeo. Books are textured to approximate a detailed stone wall, and ivy grows up the side. This is the first example of the introduction of Eliot to this adventure. Instead of noticing Romeo below, Juliet is petting the cat upon the balcony ledge, frustrating Romeo below to no end. 

We turn around the corner, passing a wall of books and then a set extension of characters from other Shakespeare works interacting, such as Antony, Cleopatra, Bottom, and Puck. In all cases through the ride, the literary characters are aware of themselves as characters and know characters in their own novels, but have no knowledge of characters from other works. They are interested to explore the new worlds of the library however. We continue and pass Hamlet standing among the books, holding a skull and attempting to recite his famous line. Eliot sitting next to him however apparently makes him sneeze, interrupting his line time after time.

We pass under two book arches and into the next time period. Immediately we see an extremely oversized man on the floor, surrounded by dozens of tiny Lilliputian figures, holding him down and threatening with tiny spears. This is Gulliver's Travels. Eliot on the mans chest hisses at their advances and bats away one brave Lilliputian climbing up. Behind is a set extension projection of an aisle of books, with more Lilliputians climbing up the walls. We rotate to a projection surface of a wall of books. Quickly it begins to snow in the projection, supplemented by practical soap snow above us. The books then blow away in a gust of wind and snow, showing darkness as we continue through a low opened door into the next period.

The next scene is the largest and requires our set of vehicles to momentarily stop for a show scene. We are in A Christmas Carol, and have entered Scrooge's bedroom in the moment that the ghost of Marley has arrived. Scrooge sits cowered in his chair while the cat watches from the mantle, trembling. Scrooges large curtained four poster bed just to the right. The ghost is a large oversized figure that hovers just off the ground and is both physically animated and supplemented with projection mapping to look ghostly and intimidating. After his message, the vehicles continue moving right so that the four poster bed blocks Scrooge and the light goes out on Marley. We then see a projection of the shadow of Scrooge and the cat jumping into the bed and then immediately being visited by the next ghost in a flash of light. On the right wall, we see a projection if their shadows flying away, hand in hand.

We are moving backwards away from this scene, and pass under two book arches and rotate left to the next scene. It is especially dark and lightning periodically flashes. A dark arched tunnel is ahead of us, but a projection surface at the back of it shows a dimly lit library hallway. Low fog lingers in the tunnel and a menacing and misshapen shadowy figure stumbles by through the mist. It is Mr. Hyde. The cat stands in front of the tunnel, alarmed by the environment. Just past the tunnel is a set of three windows in the bookcase wall, and as we pass, we see the shadow of the figure transform into a man as it walks behind the windows. The car turns right to finally see a figure of Dr. Jeckyll, in his lab, standing by rows of vials of formula and a painting of himself. When the lightning flashes, both his eyes and his painting transform into Hyde.

We leave the darkness and pass through another opening in the book wall and see The Time Traveler sitting at his Time Machine. The invention is an ornate Victorian one-seat vehicle, with plenty of dials and levers and lights. Eliot is sitting on the edge, trying to jump off just as the Machine begins to levitate and glow with bright flashes of light.

We rotate left to a projection surface where we see an extension of a long library hallway. In the center, the Time Machine repeatedly appears and disappears in a flash of light, each time bringing back new characters of objects from different popular books. This is also a chance for some randomness and repeatability. There could be a large variety of characters that appear here. Some suggestions: The Mad Hatter and Alice, Frankenstein, Dracula and a swarm of bats, The Ghost of Christmas Present and Future, Shere Kahn, Long John Silver, The Invisible Man, Aliens from The War of the Worlds, Hercule Poirot and Hastings, and Captain Hook the Crocodile. It appears as if it is chaos in the library now that the multitudes of characters that have been discovered are coming together.

We rotate right 180 degrees to a penultimate scene with one of the most famous yet to be seen characters. Sherlock Holmes and Watson stand on the left side of the scene with a set extension projection at the rear, showing the library in chaos with characters all over the place. Characters are exploring and interacting and therefore changing their stories in flashes of energy. Sherlock, the ever observant, remarks to Watson that this chaos could destroy the Libraries Collection and that this all started when we, pointing to Eliot, entered. Watson wonders how it can be solved, prompting Sherlock to suggest the obvious solution. We have to leave the Library Special Collection. They point us away and we swiftly pass into the next room. A bookcase blends into a set extension projection, showing the books again alight with energy and Sherlock bidding us farewell. We move backwards and through the open Special Collections gate, which is on our left, and rotate 180 degrees to the last scene. An opening in the book wall shows a bookcase perpendicular to us that runs into a set extension projection that continues the bookcase. As we pass, characters are sucked into the wall in flashes of blue sparks. We turn right one last time to see the still sleeping guard and Eliot looking relieved.

We turn left out to the unload area. We pass under two more bookcases above as we hold and then slowly approach the unload station. Eliot sits there purring as we exit.

We walk down a hallway from the station that is filled with paintings of characters from British Literature. Except now, some things are changed, some more subtly than others. We turn right into the retail for the attraction, which is in the museum building on the west of the square.

The rest of the museum building holds a small British Gallery, with interactive, fun, and informative exhibits on each of the countries of the region.

So there is the complete text of the walkthrough.



Now that I have described my vision, three quick notes. First how I selected the main works to be in the ride. I specifically wanted well known stories that had characters that could have a recognizable visual. Pride and Prejudice wouldn't be as recognizable as Romeo and Juliet. I also wanted to not do stories that had become Disney films, so no Peter Pan, Alice, or Jungle Book. I felt it might be too much conflict between the animated visual style and the attraction style. Last, I tried to select an example from different time periods, and actually managed to place them in chronological order in the attraction. Plenty of other characters could be featured as background elements. 

Second, all the human figures in the attraction are realistically portrayed while Eliot is a bit more exaggerated, though not quite a caricature of a cat. This is mostly so that the cat is more recognizable in the attraction and so that it doesn't feel as strange for it to be as highly personified. Plus, makes for better merchandising, which is obviously important now.

Last, the actual mythology of the ride and specifically how I hinted it but didn't explain it. That was on purpose. In the same way that Haunted Mansion doesn't really explain the reason for the ghosts, I didn't want to burden the ride with over explanation or detail as to why this was happening. I just wanted it to be a simple environmental experience that makes an enjoyable ride.

"Mysterious library comes to life when guests accidentally enter a closed off special collection. As more and more characters come to life, chaos takes over the library, threatening to rewrite the classics." No unnecessary complicated backstory or logic to why. 



So now that you have read the entire attraction synopsis, I have an extra surprise. 

I decided to try to made a animated video of the entire attraction.

So I wanted to try this out for a while with a few projects but this one seemed to be a good choice since it was original. This is a very rough animatic of the ride, with very little detail but just the general massing. It shows the general vision of the environment and how the vehicle would move, but again, is rough. The Sketchup flythrough animation is not precise and is pretty jumpy, but that is ok for something like this. And materials are general and it is obviously missing the projections and environmental effects.

Eliot and the animatronic figures are included as translucent scale figures. The white walls are projection surfaces. Notes on the screen describe which scene we are in. Reference the text again if necessary to fill in the details.




And thats it! If you liked the attraction concept or the video let me know in the comments below.

Also, as I said last week, leave me suggestions for what kind of projects you want to see more of. Be as specific or general as you want, and I might decide to put it in my schedule for this next year!

Thanks for reading!