Showing posts with label Disneyland Phases. Show all posts
Showing posts with label Disneyland Phases. Show all posts

Thursday, September 8, 2016

Disneyland Resort Wrap Up

So yesterday, I gave you the last part of my plan for the existing Disneyland Resort expansion.

Today is a recap and my personal analysis of my results. I would love to hear your opinion in the comments too.



So first, the recap of the plans.

I know that because I split all the work between 4 phases, each phase was a little lighter on content than you are used to.in my opinion each phase was still more than is probably realistic for the real life development of the parks, at least at the pace they have been at for the last few years. But now that it is all done, I present the park plans to you with all the changes noted, as if it was all to happen at once, like my previous plans.





Presented this way, it really is alot of change happening to the two parks.

Disneyland majorly renovates or replaces 8 rides, adds 10 brand new attractions, 1 restaurant, and makes significant changes to 3 lands.

Disney's California Adventure gets an all new theme and organization that defines the experience of the lands, adds 19 new attractions, 4 restaurants, renovates basically every land, and  adds 3 completely new themed areas.

If you break it down on a Ticket scale, based on my personal value judgement, Disneyland gets 6 E and D Tickets and 11 C and B tickets. And California Adventure gets 8 E and D Tickets, and 11 C and B Tickets. Both pretty balanced.

A lot of change in a relatively small and already built out resort.

I also have the additions diagrammed by the phases, which I think is really interesting to look at. Red is Phase 1, Orange is 2, Light Blue is 3, Dark Blue is 4.





There's some interesting geographical organization that was not entirely intentional but makes sense.

It is much harder to close down large potions of Disneyland for renovation, so the phases and projects jump around to keep a whole land from closing down. It also spreads the capacity around the existing park.

The phases at California Adventure on the other hand are focused on completely renovating a specific land, which is necessary because in nearly every case, the exterior land is heavily renovated. So it makes sense to rework a whole land at a time to fit the new structure. Plus, the last two phase focus on expanding into new land, so makes sense for it to all happen at once.



As for the analysis of the results, there is one clear fault that I fought with the whole time but I think many successes.

The problem I discovered is just how improbable it is to claim the ability to predict what would be built a whole 20 years from now. I found it comical to be proposing an Incredibles attraction to be built in 2035, or 31 years after the movie came out. It is easy to give a list of Disney films right now that should go in the parks, but hard to know if those same films have the longevity to be built long term. Its even more challenging to know that there will definitely be many films in the next 15-20 years that are popular enough to go in the parks, maybe even a dozen or two based on their recent success. Facing this challenge makes me understand why some times we wait years for attractions, or never see an attraction for a specific popular movie. Investing resources but most importantly real estate to a new attraction requires faith that it is going to be popular and worthwhile.

So that fault caused a little bit of second guessing and alot of acceptance of the fact that this plan really isn't that realistic in that regard.

Additionally, I never managed to fit in a a few of my original goals.

First, I had originally thought that I could fit at least one more dark ride into Fantasyland and had some thoughts about that, but that didn't work out. I decided to go large on the relocated Peter Pan to justify the move instead of trying to fit one more attraction.

Second, it slightly disappoints me that I didnt really touch the left side of Disneyland at all. Thats because there is not alot of room and the existing attractions are all pretty great. I see now that I could have done a lot to Critter Country, but I just completely ignored it. Its the forgotten land. In real life too. Spent 4 days at Disneyland and never made it into Critter Country.

And last, the big planning move that I tried very hard to implement was a bridge and underpass in Fantasyland, at the parade route, so that guest traffic flow could continue under the parade. This was the most unpleasent, crowded, and likely dangerous place in the parks in my experience, as guests pile into the narrow path by the Tea Cups, waiting to cross the route. I worked on this for days, but the space just isn't there.

Still, even with these faults that I can see, I think I was relatively successful at implementing the main goals. Adding capacity to both parks, adding more Disney films represented, adding more variety of themed environments, and adding a real theme and organization to California Adventure.

Personally, I think my additions to Disneyland are good and in the spirit of the park, but I am more proud of my proposals for California Adventure. The theme and organization was a tough challenge to crack, but I am happy with my result.

Plus, I have some favorite attraction concepts in these two parks. I really like my development of Tomorrowland and the northern expansion for Fantasyland at Disneyland. And frankly, just about everything at California Adventure. I will definitely be revisiting many of these attractions soon.



So now that I have shared my thoughts, what do you think?

What attraction or land is your favorite that you want to see more?

What would you have done differently in your plan for the parks?

What do you want to see next, from this park or any park I have designed before?



Thanks for reading, and I would love to respond to your comments, so leave one below!

Wednesday, September 7, 2016

Disneyland Resort Phased Expansion Plan Part 8 - Phase 4 of the Parks

This post presents the fourth and final phase of expansion for the Disneyland Resort.

It's a relatively small phase, because in the overall plan, the 3rd gate is now open and would be getting its first big additions during this phase. The original two parks are mostly built out and the focus has moved on. But I've still got a few ideas.

For Disneyland, Fantasyland and Tomorrowland are finally completed.



Tomorrowland gets its last attraction in the Carousel building. Horizons: Living in the Future is a modern reimagining of the original and completes the mature, scientific, and optimistic tone of the land. The attraction is a multilevel suspended dark ride that follows a trip across the universe, starting in a futuristic earth society, traveling to a space station, and then through the stars to visit an outpost on an alien planet. The structure of the plot is that we follow members of an extended family as we jump from location to location (calling back a little to the single family idea of Carousel of Progress).

The PeopleMover also finally returns in this phase, now that the track has been adjusted in the previous phase. It loads and unloads in the second floor of the SpacePort area, or the Starcade. It follows the old path from here, but includes passing through the new showscene built for the Autopia.


Fantasyland fills the final expansion plot opened up by the rerouting of the Autopia and the Monorail and also replaces Peter Pan's Flight with a new dark ride.

To replace Peter Pan, which moved to a new larger showbuilding, there is a new Cinderella dark ride. My reasoning for this is that it is one of the very few classic films that has no representation, but it is also is not a huge story that would need a huge attraction, which is important because this is such a small space. The dark ride would be a very traditional small scale ride through the events of the film.

On the east side of Fantasyland, the new land is filled with two attractions: a new theater for Fantasyland, and a Mary Poppins dark ride.

First, the theater. This might be an unexpected move, but I really like the idea and the implementation of high quality Fantasyland shows. The current Mickey and the Magical Map and its sister shows in Paris and Hong Kong are impressive quality for a theme park, add some diversity of experience to a ride heavy park and land, and allow for even more films and properties to be represented in the park. Those are all pluses for me. The downside of theater's in the parks is their capacity, because at most they serve maybe a third of the guests that an attraction would. But I don't think that is a problem in a park so full of rides and capacity.

This specific theater is a copy of the theater in Disney Studios Paris, so I know that it is of sufficient size for a good quality show. The exterior theming is similar to Small World, creating a defined area with the colorful geometric style.

Next to this theater is a dark ride for Mary Poppins. So I know that last week I mentioned that Mary Poppins would go in the 3rd gate, but the situation of the site forced my decision. Originally, this was going to be an attraction for Gigantic. But I quickly found two issues. First, I thought that Gigantic was Western Europe in setting, so would fit Fantasyland well. I was wrong, it is set in Spain, which has totally different architectural possibilities. Second, the Monorail has to travel over the showbuilding for this attraction, and it is pretty low, so it will have to limit the height of some scenes. That limitation didn't make sense for a story about literal giants. So the switch was made, and this became Mary Poppins.

This attraction would be similar to the one I proposed for Magic Kingdom and would be based on a Carousel ride vehicle that unravels and passes through a series of musical scenes. In this case, it is actually able to load and unload under an outdoor Victorian Garden Carousel canopy. The carousel then passes through a tunnel and into the magical park, where we first meet Mary and Bert in a shorter scene under the Monorail track. Then into the larger and higher portion of the building, built inside the loop of the track, where the main show scenes occur.

That completes Disneyland, or at least for now.



Over at Disney's California Adventure, there are only two more additions.



First, in Hollywood, the Animation Tour building is replaced with a huge trackless dark ride about Mickey and his journey through Disney animation. Basically Philharmagic as an attraction. This is a huge building, so could make a great ride while maintaining the retail that fronts the street. I know that a trackless Mickey ride is rumored and probably coming soon, and I think this would be a cool concept.

Last, Pixar Studios is completed with the area based on the Incredibles. Placed at the end of the two streets in the subland is the downtown square of Metroville. To the left is the city hall, a classically Greek Revival building, but the real icon is at the center, where the recently downed Omnidroid sits crashed in a small pond, occasionally smoking. We have entered the city just after the events of the first movie, on the day that the family is being celebrated with a ceremony in City Hall, which we are attending. But before the ceremony, the Incredibles are called into action and we are invited to join them for the day.

I have previously developed this attraction as a trackless dark ride, but since I just put that in for the Mickey ride, I wanted to try something different. Therefore, I decided to call back to one of the original Incredibles concepts, a Kuka dark ride. I thought that would bring some variety to the experiences of the park and create cool possibilites for this story. We can fly through the city, be lifted in the air by Mr. Incredible, caught by Mrs. Incredible, run with Dash, and float with Violet.

The Incredibles are called into battle when the Underminer and Bomb Voyage team up to take down the city. It all escalates however when they find out that a second Omnidroid is headed to the city, sent by Syndrome as an insurance policy.

The exterior of the land is completed with some additional retail, and the Incredibles family would meet out in front of the downed Omnidroid.

And that's it for California Adventure, which I hope I made a more cohesive park with the addition of the ideological structure.



But of course this is not the end.

First, tomorrow (hopefully) I will be back with a part two to this, a recap and analysis of the changes I proposed for the resort. This is going to be very interesting for me and I hope you because this was developed in real time. I had no idea what the next phase would bring each week, so I now want to look back and evaluate what I designed.

And then the third gate is still in progress. I will be trying to give occasional updates about that as we go until the final plan is done later this year.

In the mean time, I am going to start developing a few of the the attractions I proposed in this plan in more detail. That means full attraction plans and designs, maybe some elevations and perspectives, maybe even some more videos!

Let me know in the comments below what attractions you want to see more about soon!

Monday, August 22, 2016

Disneyland Resort Phased Expansion Plan Part 7 - Phase 3 of California Adventure

As promised, I now have the other half of my phase 3 expansion plan for California Adventure.

In the previous phase for this park, I proposed the addition of a Marvel backlot area in Hollywood, developed a Route 66 themed area that leads from Buena Vista Street to Paradise Pier, and replaced Pacific Wharf with a Beach town aquarium area. All these moves were to solidify the new thematic concept of the park, that it celebrates the ideals of California: Adventure, Life, and Creation.

At this point, Adventure is fully developed in Grizzly Peak National Park, and Life is developed with the series of areas that follow Route 66 across the state, from the desert to the beach. So this third (and the next fourth) phase continues to develop Creation, specifically with the development of a Pixar Place land to the south of Tower of Terror.

I have strong feelings about the placement of Pixar in this park and this specific location. First, I definitely believe that many Pixar films are of high enough quality to be in the parks. And should be in the parks as soon as possible, so even waiting until my 3rd phase might have been a mistake.

But the placement of these films in the parks is usually difficult because Pixar films create diverse, unusual, and detailed worlds that are difficult to shoehorn into existing spaces. A few films could fit other places, but many are so unique that there needs to be a different solution. Therefore, I agree that the best solution for Pixar is to create a Pixar specific land that can bring together these diverse worlds.

Next, in order to create this kind of combined land, it seems like the overall land needs to carry a Pixar Studios theme, relating it to the creative brand of the studio to relate the diverse worlds. That potentially fits in perfect with my designation of the Hollywood area as the spirit of Californian Creation. What better example of Californian Creation and Innovation than Pixar Studios.

Last, as for its placement in the park, I think it is obvious that it should go in this area in the south expansion plot because it would then be right next to both A Bugs Land and Carsland. That would allow both of these lands to be annexed into the new Pixar Studios subland of Hollywood. In my view, this works out so perfectly, that I am shocked it is not whats going to actually happen, at least if the rumors of this plot for Marvel are true.



So, on to my plan for Pixar Studios. I analyzed the list of Pixar films to judge their popularity, the potential of the themed environment and attractions created from the property, the potential for it to be located somewhere else in the resort in the future, and if it is already present in the existing parks. After this analysis, I decided to add Monsters Inc, The Incredibles, and Ratatouille to the existing Bugs Life and Cars areas. Toy Story and Finding Nemo are already present, The Good Dinosaur and Brave are not popular enough, and I have plans to fit WALL-E, UP, Inside Out, and Coco in other locations (3rd gate).

In this phase, I am adding Monsters Inc and Ratatouille, saving The Incredibles for the fourth phase.



I developed the new area with a roundabout in the center, with 5 streets branching off to the 5 properties in the land. At the center of the roundabout is a statue of the Pixar lamp and ball. The surrounding buildings use the Pixar brick and black steel, and then this style fades into the surrounding worlds of the films. The largest new world is Monstropolis, which is on the east side and accessible from the path by the Tower of Terror. This pathway would be the primary access from Hollywood land proper. The path would pass under a Pixar Studios gate and the Red Car Trolley backstage barn would be relocated across the path.

The Monstropolis area is highlighted by the Monsters Inc factory building with city facades forming the streets around it. Inside the factory building is the often rumored Door Coaster dark ride. The queue pases through the lobby, into a scare floor, and then loads in a door maintence bay. The first half is a dark ride as Mike and Sulley play hide and seek with Boo, and the second half is the low thrill suspended coaster through the door warehouse. The city street buildings outside in the land hold a counter service food location, retail, and a meet and greet with Mike and Sulley. The street would continue south to the Incredibles area in the future.

The Ratatouille area is much smaller and fits in where the current Luigi attraction is. The area is a single building with a Parisian courtyard and fountain. Inside on the left is a table service Remy's Restaurant on two floors. To the right, at an alley, is the entrance to the small attraction for this area, a cooking demonstration with Remy, similar to Turtle Talk and the Monsters Inc Laugh Floor. The interactive digital show presents Remy teaching us how to cook and answering questions about Paris. The scale issue is solved by setting it up as Linguini filming Remy and projecting it on a big screen for us to see. Similar to Honey I Shrunk the Audience, the projected setting is true scale and is meant to be real life on stage, not on stage.

One of the spurs off the central round about connects to the road leading into Cars Land and another leads directly to A Bugs Land. A Bugs Land is slightly reconfigured with Heimlich's Chew Chew Train removed. the rear entrance from Hollywood completely removed, and the entrances on the Cars Land side slightly moved. The path from the Route 66 area also has a Pixar gate.

In the corner between the Cars Land and Bugs Land roads is a small meet and greet pavilion, formed of two semi circular covered pavilions. These would hold various Pixar characters that don't already have a place in the land.

As mentioned before, the south area of this expansion plot is to be used for an Incredibles area in the next phase.



I'll be back with the last part of the current resort expansion in two weeks, and, at some point, a post detailing the start of my planning for the third gate.

Thanks for reading and leave a comment below if you liked this Pixar expansion. 

Monday, August 15, 2016

Disneyland Resort Phased Expansion Plan Part 6 - Phase 3 of Disneyland

For this post about Phase 3 for my Disneyland expansion plan, I will be splitting it into two posts, one for each park. This is entirely because I have finished one park, Disneyland, but not the other and I did not want to keep you waiting for another week.

The third phase is intended to open in the year 2030 and includes the opening of the third gate as well major as additions to both parks to balance crowds. As I have said before, I will not be including the third gate at this time, because developing a whole new gate takes alot more time and thought than just adding to an existing park. I may do a post soon that details the start of my planning, but it will not have a real site plan.



For Disneyland park, this phase brings additions to both Fantasyland and Tomorrowland since the other lands of the park are fully built out and do not need improvements or additions.

In the previous phase, Fantasyland was expanded north by replacing Toontown. The addition brought a Frozen boat ride and large indoor Arendelle village as well as a Tangled trackless dark ride.



In this phase, the Fantasyland Theater is replaced with two new attractions that are on a new path that leads back around the Storybook Canal Boats to connect to the main area of Fantasyland.

From the castle courtyard area, the path curves around Storybook Land, taking up the space formerly holding the Skyway Chalet. First, to the left is a small French village building, designed with the same level of fantasy realism in the rest of the land. The first facade is Maurice's workshop. Inside, guests experience the same Magic Mirror effect as in Storytime with Belle and are transported directly into the dining room of the Castle. Instead of being a meet and greet, this is a full on animatronic show like the Tiki Room. Guests are seated in the round around the large dining room table. Lumiere, standing on the mantle of the large fireplace, greets us and then starts up the performance of Be Our Guest. Animatronics on the table and above come to life all around us. Guests exit back out the mirror on the other side of the building and walk back out to the pathway.

Continuing from this building, guests approach a more built up area where the larger addition is, a new version of Peter Pan's Flight. My reasoning for this new Peter Pan's Flight is the same as why I made the same move in my Magic Kingdom Plan. It has become a right of passage ride and I think is always going to have high demand even if other dark rides and capacity are added to other areas of the park. It's line is never going to get shorter. I think the attraction in its existing state is too low capacity and of lower quality than a right of passage ride deserves. Plus, now that we have seen a new version of the attraction in Shanghai, it is clear that the existing can be improved. Honestly, this is the only attraction I can think of that I think needs this relocation and expansion. I know this is controversial because it removes something original to the park, but I think this is worth it overall because of the added quality of experience for the guests who would now wait in a shorter line for a better ride.

So here, I have included a new modern version of Peter Pan's Flight that is roughly three times the size of the existing, including a modern enclosed queue similar to the one at the Magic Kingdom. The attraction follows a similar story path, starting in the Darling's nursery, then through the stars to Neverland, and culminating with an encounter with Captain Hook. The difference is the scenes are much larger and more detailed with modern animatronics and projection effects. The vehicles are also are larger with two rows that could seat 2 or 3 guests. It is an overall improvement on the existing while keeping the same character of the original.

The original attraction is kept open up to the day that this new version opens, and is then closed and removed. A new attraction in that space opens in the next phase of the project.

The path then leads to a split, left to go under the train tracks directly towards the Frozen additions from last phase, and right to  head back towards the train station and Small World.


Moving on to Tomorrowland, there are big changes here. First, the Autopia, the existing People Mover tracks, and the Monorail are all slightly rerouted to create an expansion pad for Fantasyland. This means losing about 150' on the west side of the existing area, cutting it back to just the land above the submarine show building. That showbuilding and the land above is would be much moe difficult to redevelop, so it formed the edge of what I could change. In this phase, the three attractions are rerouted, and the new land is used in the next phase, holding one or two additional attractions for Fantasyland. In this rerouting process, there is also a small show building built on the west edge of the new Autopia, which holds an indoor futuristic highway scene that the cars (and eventually People Mover above) pass through. The monorail is honestly the most affected, because it removes the loop through Fantasyland and around the Matterhorn, keeping the track mostly in Tomorrowland. This is so that future additions to Fantasyland do not have to be built under or around the track.

The biggest addition to Tomorrowland is not an attraction, but improvements to the actual land. In order to rework the aesthetic of the land and relieve crowding pinch points, a sweeping second level is added to the land, defined with organic curves and lined with vegetation. The elevated level has two outdoor access towers, one between the two west side buildings, and one by the submarine lagoon. Both have stairs and elevators leading to this second level. It may also be accessed through some of the show buildings. The idea is to reduce crowding while adding sleek and modern architectural moves to the land. The second level would hopefully make it much less congested and make it more comfortable and relaxing for guests to walk through the land.

Additionally, more trees are added to make it a greener future, the covered portion of Tomorrowland Terrace is expanded to create more seating for the stage, and some architectural improvements are made to the Carousel building, which will get a new attraction in the next phase to complete the land.

The one new attraction of this phase replaces Buzz Lightyear Astro Blasters. Thought it is a popular attraction, it just does not fit the theme or location of the new identity of Tomorrowland. So in this phase, it is replaced with a new dark ride that uses the characters of Big Hero 6 in a technology and robotics showcase setting. I decided that the land could use one IP based attraction to balance the tone of the land, and I feel that Big Hero 6 reflects the same ideals of the possibilities of the future. And the technology showcase scene from the start of the film could perfectly fit in the setting of the land and the technology subarea I mentioned last post.

This new dark ride uses the same track, but is no longer a shooting attraction. Guests tour through the exhibits of the showcase in the queue and then board vehicles designed by Hiro for a trip through the lab, led by Baymax.


Last, another attraction opens in Star Wars land at this phase. The MiceChat plan online shows this area as a future expansion, so I am utilizing it here.


That completes the additions for this park in this phase. The next phase brings one last round of additions to both of these lands.



Next week, I will hopefully have the Phase 3 plan for California Adventure, and then we continue onto the last phase of my expansion plan.

Leave a comment if you would have done something different to expand and refresh these two lands. Also, what property do you think should go in that new Fantasyland plot in the next phase? I have a few choices and want to see what you think.


Wednesday, August 3, 2016

Disneyland Resort Phased Expansion Plan Part 5 - Phase 2 of the Parks

The second phase of my expansion for the Disneyland Resort brings a lot of exciting change to both parks.

This phase, set to be completed by 2025, features big additions to both parks to add more capacity and fix some thematic issues. The phase looks ahead to the opening of the third gate in the third phase, five years later.

Also, some cool real life news as Disneyland announced the Eastern Gateway parking and transportation hub yesterday, just like in my plan. Even fits the timeline almost exactly. It will be interesting to see how the final product ends up. I feel confident that I resolved a pretty good solution, so it will be fun for me to see how close I was. Maybe the rest of my long term expansion plan will magically come true also! Now back to this weeks post.



I'll once again start with Disneyland.

As a quick reminder, in the first phase, Disneyland added Star Wars land, created a Main Street bypass, moved the Astro Orbiter, added the Skipper's Terrace, widened the New Orleans Square pathway. and renovated the train tunnel show scenes. 

In this phase, the focus is on two lands: Fantasyland and Tomorrowland. Fantasyland to add more, and Tomorrowland to fix whats there.



I'll start with the first Fantasyland expansion, which will actually continue to grow in each of the remaining phases. I decided to spread additions out instead of closing down the whole land for a few years. In this phase, Toontown is replaced. I also want to mention that I am likely going to develop this area in more detail with attraction plans in the near future.

My strategy for this expansion is to fix one of the problems of the current Toontown, that it has to close early because of fireworks. Therefore, I decided first that this expansion is to be predominately indoors to be open as much as possible. It is a large site, so can hold at least two attractions plus public space in one large building.

That indoor requirement also influenced the selection of the attractions since I could imagine a few settings that would best work indoors. Ultimately, I decided on Frozen so that I could create some kind of highly immersive indoor snow scene for the indoor public space. I've heard rumor that this may be happening soon in real life too, at least the Frozen replacing Toontown part. For the other attraction, I decided on a Tangled dark ride, because I think it is one of the more deserving recent movies and definitely has the current fanbase. Plus it has a similar design style to Frozen, so could fit together pretty well. 

The addition is structured as a forest path coming from the train bridge underpass, splitting left for Frozen and straight ahead for Tangled. Each have architectural icons. To the right, through the trees, guests can see a forced perspective Rapunzel's Tower in a distant cleaning, surrounded by a rockwork wall with a waterfall behind. Guests cannot get all that close to it, so it should be able to stay in perspective as being far away. The entrance to attraction is straight ahead and the queues lead into the rockwork wall and then into an interior simulated exterior forest. There, guests board royal carriages for a retelling of the story of the lost princess, told by Rapunzel herself as part of the yearly Festival of Lights. This could potentially be trackless, but I need to work with that some more when I get to making an attraction plan. 

The Frozen side of the forest path, the left side, features a stone tower with a wide eight sided roof as the icon, beckoning guests to the cave path to Arendelle. The tower is covered in snow and displays banners for the kingdom, welcoming us to the newly opened city. The train station is also rebuilt with Arendelle inspired architecture to further tie the area together. The train station remains on the second floor while the ground floor below becomes a gift shop that opens to the north side. 

Inside, the cave path leads through to the town square of Arendelle, covered in snow. The public space inside includes a small snack cart selling hot and cold specialty beverages, a retail location owned by Oaken, and an ice skating rink among the frozen trees, where the are occasional real snow flurries. Olaf greets guests in the square, and the princesses meet inside a meet and greet in the palace building. Passing by the ice skating rink is the flume path for the main attraction, which is similar to Frozen Ever After, but much longer with more show scenes. This would include a multi scene version of Let it Go where the castle physically grows and crystalizes around the boat flume. Again, more detail in the future when I develop an attraction plan.

The next phase of Fantasyland expansions will replace the Fantasyland theater area and add a path on the west side of Fantasyland to connect this new area with the main land. 


For Tomorrowland, the work is replacement of IPs and clarification of theme. This is part one and there will be major placemaking work in the next phase as well as a few new attractions. 

Tomorrowland is the least clear of theme at Disneyland and does not have a clear ideology right now. That's because of the over use of IP's, which each bring their own style and meaning. Plus the Season's of the Force, while cool, has made it even worse. I assume that will be here until Star Wars Land opens, and then it should be removed as soon as possible. 

I decided to develop my version of Tomorrowland as a realistic scientific research station, focusing on space travel. This goes back to the core fantasies that defined the original lands. I see Tomorrowland as the place to fulfill the fantasy of going to space, so that, not super heroes, Star Wars, or Nemo, should be the focus. This is the land where we look to the future and to the stars, always optimistic for a better tomorrow. There is no obvious connection or inclusion of the Tomorrowland movie, but I have to admit the tone is an inspiration here.

The other inspiration for the subject, the tone, and the style of the land comes from a series of posters released by NASA (http://www.jpl.nasa.gov/visions-of-the-future/) which show our universe as a series of travel destinations. These are so incredible beautiful and optimistic, suggesting a time where the universe is accessible and a part of human society. I like that idea for Tomorrowland. Specifically, I am using the first poster, The Grand Tour, to suggest the setting of the land. This Tomorrowland is a space travel research station on Earth that is celebrating the alignment of the planets for the Grand Tour and inviting us guests to learn about and ultimately travel to space. It is firmly set on Earth but looking to the stars. 

This refreshed land is has almost an EPCOT philosophy, but specifically focused on a fantasy based but realistic future of life in space. It therefore borrows a few attractions from EPCOT. More on that later and next phase. 

In this phase, there are three changes to set some ground work, with the rest happening in the next phase. First, Nemo is removed from the Subs. This specifically happens now because Nemo is moved to a new attraction in California Adventure in this phase. The new attraction retains the subs and infrastructure, but now is dressed as high tech research vessels that explores life underwater while on a trip to SeaBase Pacific, an underwater futuristic community. The trip includes exotic fish, encounters with a whale and a giant squid, and ultimately a trip through the futuristic world of civilization underwater, passing by other high tech water crafts and divers. It utilizes the same screen technology as the existing version, plus more sets and limited real figures in SeaBase Pacific. Back outside, there is also a bridge built over the corner of the lagoon to resolve another bottleneck and allow for cool visual connections into the lagoon.

This starts to define an area of Tomorrowland that focuses on the future of life on Earth, showing a high tech civilization that better lives on and with the natural world. So this is step one, showing life under the water. (Any guesses as to what attraction is coming for the next phase of this idea?)

Next, Star Tours is replaced. It should close as soon as Star Wars Land opens and the new attraction will retain the simulator system. This attraction is in an area that focuses on the future of technology, so I tentatively decided that this attraction shows the future of transportation in the form of an ultra high speed public transport train that gives a tour of the future world of Tomorrowland. The trip take us through first the immediate area of Tomorrowland, expanding the scope of the land, and then high speed jumps across the country and world, showing us what could be the world of Tomorrow, like a version of London where a rocket dwarfs Big Ben. This is a little inspired by the dynamic train trip in the Tomorrowland movie and therefore passes some similar sites.

Last, the 3D theater at the base of Space Mountain is removed and replaced with a better entrance way to Space Mountain, a new attraction, and a new post show area for the two attractions. Anchored by a giant modern 45' rocket (reminiscent of the original one from Tomorrowland), guests enter a new space flight concourse, where they can turn left to enter the existing queue system of Space Mountain, or go straight to enter the new attraction, Mission: Mars. The right leads to the post show from both attractions, which expands into the Starcade.

Mission: Mars is new iteration of the space flight simulator attraction, combing elements of Mission: Space and the original Mission to Mars. The attraction is based in a theater in the round underneath a spherical projection dome, but the theater is not stationary. The attraction uses the Circu-motion system by Falcons Creative or a similar custom system and has two identical theaters. The round theater seating platform is on a full motion base and can rotate and pitch in both directions under the seamless projection dome. The seats also recline to about degrees so that you have a great view looking up into the dome. This motion would allow for some slightly realistic show action to coordinate with the rocket flight and trip through space. Guests launch from the Tomorrowland Spaceport, stop off at a massive Space Station, showing life in space, and then rocket on to Mars and land on the red planet. The spinning motion of the theater during launch would simulate the g forces of launch and flight, and the pitch would be able to simulate some interesting floating through space, disorienting your true gravity. This attraction is heavily inspired by the original space pavilion concept from EPCOT.

The post show from both attractions would be set in a Space Station and feature astronaut games and panoramas looking out to the alien world. Rocket Rods Pizza Port next door is slightly redressed to fit in with the Space Port look and theme.


There is one additional attraction added to Frontierland, but it is not extremely exciting because it is a relocated attraction from California Adventure. Mater's Junkyard Jamboree is removed and the system is moved here and now themed as a gold mining machine-turned-ride.


The next phase continues to add to both of these lands.



Over at California Adventure, the majority of the additions are to clarify the theme.

Last time, I discussed my new structure for the theme of the park. The park is centered on the three Spirits of California: Adventure, Fun, and Creation. Last time, I solidified The Spirit of Adventure with additions to Grizzly Peak National Park. I also added multiple attractions to the Paradise Pier area and defined a subland that celebrates the international identity of the state.

In this phase, more work is done to develop the Spirit of Life section, which runs through the heart of the park. There is also the first big addition to Hollywood in the first Marvel attractions for the resort.



One concept that I developed that adds to the three part theme is that each of the Spirits also has a road that branches off from the circle at Buena Vista Street. Hollywood is already on Hollywood Boulevard, the road of creation. I added a road into Grizzly Peak National Park, which would be labeled as State Route 120 or Tioga Pass, which leads to Yosemite National Park. And naturally the road leading to Paradise Pier is Route 66, which in real life actually ends at the Santa Monica Pier, one of the sources for Paradise Pier. Seemed like a perfect fit.

So the redevelopment during this phase stretches from the Carthay Theater to the entrance to Paradise Pier to create the realistic world of Route 66. Coincidentally, Cars Land is also the world of Route 66, but more fantasy based and less specific to California because the geographic and architectural inspiration is actually more Arizona than California. My strategy is to allow that to be firmly in a future Pixar land in the Spirit of Creation, while this area is firmly real life in the Spirit of Life, creating an easy transition between lands.

The new Route 66 starts with a California desert town, based on Needles CA, the first city on the California section of Route 66 and the hottest city in the country. This area is highlighted by a large train station on the left side of the path. Inside is a Route 66 museum and a train simulator attraction across the hot deserts, through the green forests, and into the busy cities of California. I am not completely set on this, so subject to change. Further along, there are three buildings on three sides on the intersection, which all have retail. They area all traditional small town stores, nothing fancy but reflecting the unique desert town way of life. The street transitions to Cars Land as Route 66 heads into Arizona. Cars Land is intact from Sarge's and on.

The next section of the path is to other end Route 66: a beach town based on Santa Monica and Venice Beach. This replaces Pacific Wharf and the Winery area. Though both of these areas are very well done as they currently are, their geographic jumps do not really make sense in my location strategy. So the right side, the Winery side, is replaced with a beach boardwalk building, which has retail and a second floor high class restaurant. The tide pool basin area is reworked into an artificial sandy beach, set below the boardwalk, with a life guard stand or two, towels, and beach umbrellas.

The Pacific Wharf area becomes a beach side village and Aquarium to incorporate the impact of the ocean on the Californian way of life. The only building that remains is the Ghirardelli building, which has a small retail addition. The main addition is the actual Aquarium building, themed to the finctional Pacific Ocean Aquarium, which has a very small portion of actual aquarium for the queue and entrance and then a new dark ride that uses the Finding Nemo characters to talk about the life and power of the ocean. The Nemo characters would encounter and talk about curious divers and adventurous surfers and more while explaining the significance of the Pacific. Turtle Talk is also relocated here.

Last, and slightly unrelated, that single restroom building across from The Little Mermaid that still looks like a cartoony San Francisco is rethemed to fit as a transition between lands.

The goal is that this area is a little more cohesive extending from Buena Vista Street all the way to Paradise Pier at the back of the park by having a consistent theme and geographic strategy, all showing the challenges, the diversity, the influences, and the fun of Californian Life.


Over in Hollywood Pictures Backlot, there are two changes. First Playhouse Disney is replaced with a large dark ride that is similar to Great Movie Ride but more modern and interactive. In this attraction, guests are discovered in the queue and sent on a trip through the backlot, passing the filming of many famous movies, like Mary Poppins, Indiana Jones, and the Wizard of Oz, before finally attending a big Hollywood premier and becoming a true Star.

The north backlot area, where the Mad Tea Party was is completely replaced with the first Marvel land of the resort. There is alot of thought and strategy here that I want to detail, especially since Marvel in DCA is controversial right now. Also, notice that I am not including the Guardians Tower because I had this plan in development before that announcement.

So Marvel needs to be in the parks as soon as possible. It can't wait until the third gate, and it absolutely should not go in Disneyland, and Hollywood is the only land that it could possibly fit in, so this is where it goes. But it still needs to respect the identity of the the land, which is about Hollywood and about the creation of film, not superheroes. Therefore, I think the best way to incorporate Marvel is to portray it as an active film set on a Hollywood Backlot.

This addition is a film set for the Stark Expo and today they are filming second unit crowd shots at the Expo, allowing us to come into the set. The decision for Stark Expo over other settings is that its futuristic architecture would allow it to obviously look like a set while still looking good, instead of looking incomplete and disappointing. Also, the monorail passing through would fit really well with the theme. My strategy is that the north and east faces of the land are the fully realized sets while the south and west faces would be the supporting studio stages architecture.

The central icon is a reimagining of the Uni-Sphere, with the Monorail passing through it. It sits on a pedestal, with fountains and stairs on the front side and the entrance to the attraction directly behind it. The building is sleek and metallic, and the monorail passes under a canopy across the building. To the left is a copy of the jet pack spinner from Shanghai. The building to the right, which builds on the existing sound stage building has a sweeping organic canopy that builds up to a geometric facade. The building to the south is just a simple studio warehouse building and holds retail and a counter service location. The west building keeps the existing soundstage facade. In the center of the land are four lighting scaffold towers, illuminating the facades with theatrical lighting.

These studio facades need to be highly detailed and filled with props and signage to make it a believable and real life studio. The fault of many studio style parks is that they look too utilitarian and plain, without the kind of life and activity that we imagine a studio having. So propping is important. Camera cranes and lighting towers and boxes of props and costumes are all over.

The main attraction of the land is a large scale multimedia dark ride for the Avengers, who have gathered at the Stark Expo to once again save the world. The attractions uses an EMV attraction system and both physical and projection environments. The attraction in the current 3D theater is a 4D live stunt show, similar to the Terminator show, incorporating film, live actors, and theater effects, but staged as a stunt shoot for the a movie. So a little bit of behind the scenes framing to set up the situation and then a full on sensory live experience of an Avengers battle.

The last attraction in the building on the east side is one of the more ambitious and unusual things I have proposed. This week, I heard an report on the Season Pass Podcast about Ghost Train, a new attraction in Thorpe Park, that uses VR, and many say it is the future of theme parks. I wanted to try to propose something. I think if it could work anywhere, VR could work in this Stark futurism setting.

My idea for this attraction is that this is Tony's personal Iron Man showcase and we are invited to witness a demonstration of his suit technology. The theater is a large in the round room with a small stage in the center. Once seated, the presentation begins and a Iron Man suit and four glass hologram projection screens rise up from the stage. On the hologram screens, we see Tony speaking to us from a control room, talking about his amazing suit technology. The animatonic Iron Man suit then begins to perform for us, showing off its lasers, cannons, and hovering ability. Then Tony says for the finale, he prepared a surprise, a real life battle to test the suit's offensive skills. He tells us that we need to put on our safety glasses just in case of stray scrap metal, prompting us to put on the headset next to our seat. This is the VR headset, themed as large goggles, complete with what looks like glasses on the front. Guests put on the headset and then see the digital recreation of the same scene. The suit takes off from the stage and hovers above us, the ceiling opens up to a large dome, and then dozens of other robotic figures fly in, attacking the suit and indirectly us. Water spray effects and shaking seats add to the experience. The battle ends when Tony calls in the entire Iron Man fleet, who quickly destroy the attack. The suits then all land on platforms on the upper ring of the theater. The theater is partially destroyed during the battle, and the actual set transforms during the VR segment to reflect this as well as revealing the additional Iron Man suits on the wall. When the battle ends, Tony tells us to take off our goggles, we witness the real life results of the battle, and then we exit back to the Stark Expo.

One more cool placemaking idea I have for the exterior land is for there to be hourly staged film shoots. Since the premise is that it is an active set, a second unit director leads a shoot every hour. He appears on one of the scaffolding towers, gives us some direction on how to act like a crowd, and then starts the shot. At this point, the set comes to life with even more theatrical lighting, projection mapping effects on the building to show a huge digital logo and map, and audio announcements for the Expo. Additionally, the last shot of the night, just after sunset, is a larger scale show that also features a few stunt actors staging a small fight on the main building of the land, ending with a blast of low level pyro.

The next phase continues to expand the Hollywood section of the park to the south with Pixar.



Additionally, the third phase is when I target the opening of the third gate for the resort. I will not have that next week for you. That is a much bigger project and will take more time than these phases, so it will come at a later date. For now, we push through with the stages of the main resort. 

Next week, I will try to be back with another discussion post, or at least something for you! I really want to keep to this schedule, even when I have to push back a few days like this. Thanks for understanding and reading!

Leave a comment below if you have any of your own ideas for the Disneyland Resort!

Monday, July 18, 2016

Disneyland Resort Phased Expansion Plan Part 4 - Phase 1 of the Parks

This week I bring you the first phase of my expansion plan for the parks of the Disneyland Resort.

If you missed it or forgot, this first phase is targeted to be completed in 2020, and includes both things that Disney has already announced and smaller scale projects that can be completed in the shorter time frame. Obviously Star Wars is the focus for Disneyland park, but there are some good additions to California Adventure that build up the placemaking and organization of the park.

Disneyland Park

This is the least impressive phase of expansion for either park just because of the sheer scale of Star Wars Land and the fact that most resources in the next 4 years will be focused there.



The only other widespread project in the park is located at the front of the park, where a real bypass is built for Main Street. On the east side, a fully themed and detailed street corridor is built. What this includes are additions onto the rear of the two existing buildings to form the west side and a combination of a real building and empty facades on the east. The additions on the west side hold the relocated lockers and guest services while the new building on the east side holds the first aid. The reason for the empty facades that make up the rest of this side is to leave room for parade float parking. The new public area can be closed down by gates at all 3 entrances if needed for daytime deliveries or access to the primary Main Street buildings, though I imagine this would rarely be needed. The bypass could be used as a permanently open side street or have controlled access during rush hours on Main Street. Either way, this would be a better themed and more appropriate solution than the tunnel they have now.

Next project is at the Hub, or actually Tomorrowland. Tomorrowland is going to get alot of work in Phase two and three, but there is one first move that happens as soon as possible. The Astro Orbiter is moved back to its perch at the center of the land immediately fixing one traffic issue. In its place is a sleek modern fountain, maybe reminiscent of the original Tomorrowland World Clock. Behind it, the central People Mover track is removed, opening up the ground path and improving traffic. Though the People Mover is not brought back yet, the track is filled in to cross from building to building. Again, this is the first move for Tomorrowland, alot more will be coming in future posts. This land gets the most change in the entire park over the extent of the whole plan.

Back to Adventureland, the empty restaurant location next to the Jungle Cruise becomes the Skippers Terrace, based on the Magic Kingdom location. Honestly, it feels like it should have been here all along. It is directly adjacent to the Jungle Cruise and is even visible from the ride, so the story of it being run by off duty Skippers makes much more sense.

Next, while the Rivers of America is closed and under renovation, Tom Sawyers Island is refreshed and the Pirates elements are removed. I think and hope that this s actually in progress right now. Also while the river is down, the pathway on the New Orleans Square side is widened about 12' into the river. When visiting, this was the worst pinch point of the park, so I believe this is needed. The additional 12' helps relieves the strain while not drastically changing the character or flow of the space.

Also, while the train is closed down, I have included a refurbishment of the train and the show scenes behind Tomorrowland. Maybe controversially, I propose the complete removal of the Grand Canyon Scene, to be replaced with a scene that shows a diorama of a vista over an expansive and active Tomorrowland. Showing a large and busy city, the view would include ships and Monorails and cars flying by, both physically and projected. The style would be clean, bright, and optimistic, previewing the style Tomorrowland will take in future expansions. The transition between this scene and the next has the train pass through a series of strobing laser fields, to suggest some kind of teleportation into the past of the next scene. The Primeval World show scene would get a thorough refurbishment to update the figures and effects to act as a fitting and thrilling finale to the Grand Tour.

Last, Star Wars Land is built to the north of the River. This drawing is based on the MiceChat drawing, descriptions from WDWMagic, and alot of analysis of the concept art aerials. I think this is roughly accurate. The main mixed media trackless dark ride is located to the left while the Millennium Falcon simulator is at the rear, adjacent to the Millennium Falcon is dock. An expansion pad is to the right. The two buildings to the front are the retail and dining market place areas, which look to be very immersive. I'm still not super clear about what happens on the left half in front of the main showbuilding, but this is close enough. The rockwork separation hides a large storage area for Fantasmic and the train tracks which pass through a crystallized tunnel.

The next phases bring major additions to Fantasyland and Tomorrowland, which need capacity and clarity.


Disney's California Adventure

This phase includes a few mid sized additions and is the start of a reorganization of the structure of the park. Thought it will not be fully realized until later phases, I feel that I need to describe the extent of the new structure now so you can understand where the moves are leading.

After a lot of thought about how to incorporate the existing elements of the park into a more complete and unique identity, I decided on structuring the park around a trio of California ideals, which I call the three Spirits of California: Adventure, Life, and Creation. These similarly reflect to the past, present, and future of California and each reflect a specific way of life. I try to move away from a park built on a variety of real locations of California, because that is less interesting to a local crowd and more limiting, instead choosing to work with these big picture ideas that define lands.

These three Spirits roughly correlate to the existing main lands of the park. The Spirit of Adventure includes Buena Vista Street and Grizzly Peak National Park, is set in the past, and celebrate the adventure of exploration and of the unknown. The Spirit of Life includes Paradise Pier, Pacific Wharf, and part of Cars Land, is set in the present, and celebrates relaxation, fun, and the international identity of California. The Spirit of Creativity includes Hollywood Pictures Backlot and the rest of Cars Land, focuses on the creation of the future, and celebrates innovation and film making.

The existing elements of the park do not have to change much to align with this new organization, and additions would be carefully structured to create and strengthen this three part statement about the ideals of California.

So in this first phase of expansion, I focused on the two Spirits that need the least work, Adventure and Life. Creation will have a lot of additions in the following phases.



The projects in Grizzly Peak National Park are all about adding capacity and variety of experiences since this is currently a very limited land. The recent refurbishment of the land already reaffirmed its National Park setting and the period setting, so those already align well with the final plan. I think this is currently a very strong land and reminds me alot of parts of Disneyland.

Biggest, the Redwood Creek Trail area is removed and replaced with a large dark ride. The building is built right up to the hotel wing and has the same architectural style. This is a Park lodge where we set off on a tour of the National Park environment, featuring the return of the Country Bears, who are our guides. This would be a musical adventure through a world of animals and plants, reflecting the adventure of the great outdoors.

Nearby, the existing White Water Snacks in the hotel is expanded into the park to become a new counter service and snack location. There would be a new ordering and small indoor dining room split from the existing snack location and would also have an outdoor patio in the trees.

Back behind the Grizzly River Run main building is a new parachute drop ride, reclaiming some forested area between the flume and the mountain. Jumpin Jellyfish is removed, so this is somewhat a replacement, but on a bigger scale more appropriate for a land of adventure. There would be three towers, each of a different height, so different thrills. Grizzly Peak itself is 110', so I image the three towers could be 100', 75', and 50', the current height of Jumpin Jellyfish. This would allow for the taller two towers to have some real drop. Obviously, this would be themed to parachuting and the towers would be themed as converted fire lookout towers.

Next, the area by the hotel to the north of the land is the new location of the adventure trails. I think these are a valuable and interesting element to a land like this, so I wanted to replace what I took and make it better. I actually managed to make two trails here. The monorail is enclosed in this area in a wood trestle bridge to allow for the attractions to work around it safely. The first trail, the Rocks Adventure Trail, is like the one I removed. It is ground based, includes a small climbing wall area, a campfire meeting area, pathways through caves and by waterfalls, and a few rope bridge type paths to add to the adventure. The second trail, the Ropes Challenge Trail, is more high thrill, and is a controlled ropes course like the attraction that just opened in Shanghai Disneyland. I think this is a super cool idea if done with a high level of themeing. There are two parallel tracks with different obstacles. The trail begins on the south side of the path, crosses over the path, and then follows a series of bridges and other challenges, all elevated about the lower trail. It includes a walk around a waterfall inside one of the caves, which looks down to the other trail.

To finish out the changes to the land, I am undoing a recent change. the Soarin over California film will return (maybe one theater for each film?). This film perfectly shows the Adventurous Spirit of the state. Finally, the Monorail is also enclosed in front of this building, just to maintain the theme a little better.

Moving on to Paradise Pier, I decided to redevelop the area around Paradise Garden Grill into a subland that focuses on the international identity of the California way of life. California's diversity is a major defining characteristic, so I felt like it needed representation, and this was the perfect place to put it since this is where the cultural festival special events are already held. The redevelopment of this area includes two new attractions and an expansion of the food service to represent more cultures. This is a very EPCOT like area.

First, the main attraction replaces Goofy's Sky School but keeps the basic premise of the Goofy How to shorts. I've always loved the idea of a dark ride based on these classic shorts, so that is what I did here. The attraction would be in a This ride would show us Goofy traveling through and experiencing the different cultures of the state in fun and lighthearted scenes. I thought that using an animated and more family friendly style would be a more successful approach to a more serious topic of cultural diversity.

The second attraction is across the path and replaced Jumpin Jellyfish. The International Showcase Theater is a modern version of a Circle Vision 360 attraction, now a completely seamless 360 degree theater that places you right in the middle of the action. The theater would show a short film that explores the real life cultures of California. It would include scenes from the different International districts in the big cities, like San Francisco's Chinatown, and special cultural events like Oktoberfest. In addition to the film, there would be in theater effects, like suspended Chinese lanterns, twinkling stars, and smells. The idea is to bring exposure to and immersion in the unique cultural identities of the state.

Last, the food. The existing two buildings can serve as four separate stations and a fifth can be built into a new gazebo building on the north side adjacent to the new dark ride show building. I quickly decided that the five stations should serve Italian, Mexican, Greek, Chinese, and German food, but I would imagine it would be possible to sub out the menu from each individual station for special events of celebrations.

Moving south from this area, there are two more additions at the boardwalk area. The smaller addition is a meet and greet facility in the vacant west loop of the coaster, extending into a backstage building behind the track. Themed as a Magic Sideshow, guests can meet Mickey, Minnie, Goofy, and Donald in unique sideshow settings, like they do in the Magic Kingdom. Mickey would have multiple private rooms while the other characters would be in the open space of the sideshow. In the building by the pathway, there would also be a small Magic performance area and shop, drawing pedestrians in.

The main addition to the area is a massive boat dark ride behind the coaster track that takes guests through the history of California. This is a very classic style dark ride, with slow moving boats going through large detailed scenes, accompanied by a musical score. The entrance and queue would be in an addition in front of the current Game of the Boardwalk area, themed as a classic boardwalk dark ride, with a grand marquee. The load would be in the existing building space, though one level below ground level, so that the boats can pass underneath the boardwalk for a quick loop through the lagoon to start the ride. The boats then pass through a tunnel under the coaster tracks and into the main building. The boat would pass through scenes that roughly correlate to the history of the state as well as a tour of some major landmarks, like floating through the Missions of San Diego, along the cliffs of La Jolla, passing surfers, drifting through the Redwood Forest, passing underneath the Golden Gate Bridge in the fog, and finally floating along the Santa Monica Pier before returning back to Paradise Pier. This may be a high concept dark ride that would never actually get built, but I think it is a necessary keystone attraction to explain the identity of a park that celebrates California.

The next phases of expansion for the park work on the east side, where there are many more projects needed to define this new organization.



And that is my plan for the next 3.5 years of the Disneyland Resort. I think this is all possible in this time frame. It may not happen, but it could.

The next phase will focus on adding capacity to both parks, specifically an expansion for Fantasyland and major additions to Hollywood Pictures Backlot. Check back soon for that post!


Sunday, July 3, 2016

Disneyland Resort Phased Expansion Plan Part 3 - Downtown Disney

This post completes the design of the additions to the Disneyland Resort outside of the parks by detailing the design and contents of the expanded Downtown Disney.

As I have mentioned before, I decided on a theme of Anaheim of the 1950’s so that I could incorporate a few things that I think make a successful themed space while still allowing for retail. Those things include a defined story about why the area exists, a distinct style, in this case a period of architecture, that is out of the ordinary and transformative, and the possibility of a sense of life in the space, as if this is a real inhabited environment we have walked in. These are all characteristics of the best areas of Disneyland, like Adventureland, and I think these should be applied to Downtown Disney as well. Disney does history well, and the 50's is a very popular and iconic time period, so I decided that this could be a successful concept.

So my strategy was to start by reflecting the history of Anaheim and the parks by centering the expansion around an orange grove. The orange grove is the heart of the expansion area, called the Orange District, and the city builds around it, growing as we move through the existing Downtown Disney and towards the parks.



The architecture of the Orange District is based on a variety of building types and historical buildings that support the story. I did my best searching for actual photos of Anaheim from the 50’s and found a good amount of pictures perfect for this project. Below is a reference board of those photos. You will recognize many of these buildings by the end of the post when you compare them to my final designs.

So building out from the orange grove, the surrounding structures are smaller in scale and relate to the function of the orange farm, so are designed to resemble a Farm House and Produce Stands. The House acts as guest services and restrooms, while the Stands are Disney owned retail, since they have a prime location to the entrance from the parking deck.

The Orange Grove is surrounded by a “road,” just delineated by pavement changes, not a curb, and the city begins just on the other side. To the north is the hotel, which unfortunately has to be a bit larger scale than the Orange Farm area, but it mostly works out. This area represents the city of Anaheim that grew out of the orange production, leading to the city we have today. The hotel towers are designed as a classical brick skyscraper, directly modeled on an existing Anaheim tower. The retail on the ground floor extends out from the tower and is modeled on a traditional retail street, with each retail establishment having a unique character. The street level also has access to two restaurants in the upper floors of the hotel. There is also a standalone retail building, modeled after a department store photo from above.

To the south of the Orange Grove is a different type of architecture that is also related to the orange production. These two buildings are packing houses and warehouses, again inspired by existing Anaheim buildings. These two buildings are mostly dining, with Disney owned dining in the west packing house, and original food in the east warehouse.

That completes the main section of new buildings, but the rest of the Downtown Disney complex is redressed and put into this theme.

The first few buildings are the most challenging. The ESPN Zone gets a new façade that dresses it as a Googie style sports arcade. Rainforest Café is much more of a challenge, but could probably work if redesigned as a Tiki modernist restaurant. Some changes on the inside and a lot of changes on the outside would transform this temple into something that might actually fit in 1950’s Anaheim. The AMC also gets a new façade with a traditional neon movie marquee that acts as a beacon down the street. Next to the movie theater is a new building that extends the small scale retail style and creates a defined street corridor towards the Disneyland Hotel.

The rest of the buildings towards the parks would only need minor façade additions to work in the theme, and it would make sense for the depth of the 50’s concept to reduce as we move towards the park, since we are somewhat progressing through time to the present state of the parks.

The only other new building is located in the expansion plot between Tortilla Joe’s and the former House of Blues. This was always marked as the location for a Disney Quest, but since that really isn’t a thing anymore, I decided for a 3rd party entertainment and dining facility.



Now that I have described the architectural thoughts, I will present the actual lineup and locations for the retail and dining I am proposing as well as showing you mockup perspectives of the new buildings.



The Orange District

Since this is all new retail, I will just give a quick description about my choices. Most of my retail choices were made by comparing what just opened up in Orlando with what already existing in the Anaheim Downtown Disney.

First, I decided to put exclusively Disney retail in the largest Produce Stand building (3-5) since it had the best location related to the parking deck. I know there is already a World of Disney, but it appears that Disney retail is trying to diversify, as shown in the variety of new stores that have popped up in Orlando. So this has a World of Disney, a Christmas Shop, and Once Upon a Toy. The other Produce Stand has Basin and Lucky Brand.

The retail at the base of the hotel tower has space for 3 (or 4) shops, including Vera Bradley, a west coast version of D Luxe Burger, themed as a 50's burger dinner, and access to Walt's Restaurant on the 3rd floor of the east hotel tower, and to a different original restaurant concept on the second floor of the west hotel tower, both of which look down into Downtown Disney. In a few places, I have space for these original restaurant concepts, which would allow for local famous chefs to create a completely unique location for Downtown Disney. This is obviously better than chains, and is more in character with the environment.

The other stand alone building holds Zara and Fossil and is themed as a very high class department store.

The large packing house building holds a Disney themed food court. This was inspired by the interior of the actual Anaheim packing house, which has a similar setup, and the success of the 2 Disney themed food stands that just opened at Orlando: BB Wolf's Sausage Co and Aristocrepes. I just really like the idea and the puns and inside humor behind these stands and I want to see it expand to a larger facility. The stipulation though is that the food stands inside are only based on films that opened before 1955. The theming is very minimal and in period, not overly animated, but each reference a film or set of characters. I think there is also value here in having a potentially cheaper and sampling size food location compared to the majority table service dining in Downtown Disney. The building also contains a few retail locations, including a Disney retail location that sells kitchen merchandise, which could tie into the names and themes from the food court area.

The warehouse building across the path holds an extremely large original steakhouse concept on the second floor, set among the industrial orange processing equipment. On the ground floor is an original entertainment bar concept based on oranges and the Orange Bird character. The bar would be filled with period appropriate advertising for California Citrus, using the Orange Bird (which was actually made a a mascot for Florida Citrus) as a mascot. There would also be an attached retail location selling Orange Bird stuff.

In the new building by the movie theater is Sprinkles or a different desert concept, since Sprinkles is already know in Anaheim. I think this would be a popular location as it would be visible to those walking back to the parking deck, to the Disneyland Hotel, and those exiting the movie theater.

Town Square

The next new location is in the new building by Tortilla Joe's. Instead of creating a Disney owned location here, I decided on Splitsville since there is already a relationship with Disney from the Orlando location, and because it is pretty much in theme already. I think this restaurant/bar/bowling/arcade combination would help to fill the lack of entertainment options in Downtown Disney.

Next door, to replace the vacant House of Blues, I decided on a fan service throwback that I want to see happen but I doubt ever will. This building Holds the Explorers Club, based on the real one in New York, which was in its heyday in the 50's. It also has connections to SEA, the fictional society created for many Disney park attractions. Now, this has to have a little different structure to not repeat the issues that forced the original to close. First, instead of being a club and bar, it is now primarily a restaurant where guests can dine in many of the exclusive rooms of the club, surrounded by interactive props and featuring periodic encounters with the characters that wander the rooms. Second, the experience still includes a show in the library, but it is now a ticketed event (that is included in the meal) that has better access control to keep a steady flow of guests in and out, instead of regulars staying inside all night. And last, after the show experience, there is a bar/lounge area, which would be most like the original club, but is only accessible either by dining at the club, or buying a ticket to the show. I think these moves would help make this version more successful while still keeping the unique entertainment value of the club.

In the roundabout, which was the former location of the Catal Bar, there are a few new locations. On the south side, Fossil and Something Silver and removed and combined into the Disney Co-op, another concept from Orlando. This would be located adjacent to 3 other Disney owned retail, creating in essence one large Disney store with unique shop areas. Catal Restaurant is replaced with an original restaurant concept, while Ridemakerz across the street is replaced with a double level Cowfish Restaurant. Some elements of Ridemakerz can be combined into the new Disney stores, like Once Upon a Toy.

Market Street

Haagen Dazs is replaced with an original Ice Cream location that is better themed to the location and period. Sanuk is replaced with Sound Lion or another electronics store, which is needed to sell chargers, headphones, and batteries for guests. Last, Quicksilver is replaced with Pandora, which aligns with their many sponsorship in the parks.



So now, finally I present the perspectives and a walk through video of the proposed addition.


This shot is of the Orange Grove, looking north towards the Hotel. 


This shows an aerial view of the Hotel, the Hotel Retail, and the Farm House.


This perspective shows the Orange Grove, the Produce Stands, and the edge of the Hotel.


This shot shows the main Packing House and looking down the street towards the ESPN Zone.


This shows the standalone Department Store building and the Orange Warehouse Building


This shot is an overview of the addition area, looking from the south east. The immediate bottom building is the Monorail Station.



Finally, below is a quick fly-through video of the area,







And now that completes my design of the resort outside the parks. Next time I post, it will be about the expansion of Disneyland and California Adventure. Not sure when that next post will come out, because I start a new job this week after moving this last week, but it should be soon!


Tuesday, June 21, 2016

Disneyland Resort Phased Expansion Plan Part 2 - The Resort Expansion

Continuing the description of my design for the expansion of the Disneyland Resort, in this post, I will be showing in detail my plans for the phased development of the resort outside of the parks.

Last week, I described my thought process for how the resort would grow, now I will show you the specifics of that growth. There's a lot of drawings here and I'll be doing my best to describe them in the best detail I can to reflect the amount of thought and development I put into them.



Phase 1

So as I discussed last week, the main elements of Phase 1 are the construction of the transportation hub and the expansion to Downtown Disney with the includes a new Hotel. Additional projects include new security construction in the Esplanade and construction of a tram route to the Simba Lot. The drawing below shows each of these project zones, which will then be looked at in more detail.



These four main construction zones develop at different rates during the remaining 3.5 years of Phase 1. The security construction and tram construction are quick projects that are finished far before the end of the phase, basically as soon as possible, while the transportation hub opens in mid 2018, the Dumbo Deck for Downtown Disney opens in late 2017, and the Downtown Disney and Hotel expansion opens in mid 2020.

I will start first with my take on the transportation hub, the Genie Deck. I managed to fit a deck sized 550'x1075', or just a bit smaller than Mickey and Friends, on the Disney owned properties, running lengthwise behind the rows of hotels. By my estimation, this would be an 8000 space parking deck, with 6 parking levels (if your interested in the technical info, I used an effective capacity of 380 sq ft per parking stall). I decided to position the entrance of the parking deck so that it was best accessed by Katella Avenue and Disney Way exits from Interstate 5. Cars approach the deck on South Clementine St, and, just past Disney Way, merge onto a newly constricted overpass that leads over S Clementine and directly into the parking deck. Just like the overpass into Mickey and Friends, this is so that the cars have less impact on traffic and have space to backup without causing other issues. There is also a single lane entrance from traffic going south on Clementine. Cars exit from the same side of the deck and can turn either way onto Clementine.

On the south side of the parking deck is the entrance for bus traffic. The front half of the ground floor is dedicated as a Bus hub, with a dozen or more bus stops that can be shared between city and private buses. Now only Disney owned buses will be able to use the drop offs at the Esplanade. There is also a small bus parking lot and a bus maintenance lot on the east side of the deck.

Guests parking or arriving by bus are directed to the west side of the deck, where there is a multilevel enclosed concourse that runs along the deck, leading guests north to the pathway to the parks. These run on the second and third levels, with service below on the ground floor. The Carousel Inn is demolished and replaced with a wide enclosed pathway on the second and third levels and retail and service on the ground floor, which can be accessed from the pathway or from the pedestrian pathway along Harbor Blvd. A new double level bridge spans over Harbor and ends near the Esplanade. This pedestrian system is double level so that it can be divided by traffic direction. To make pedestrian movement easier and faster, each level is one way, or during morning or evening rush, they could be changed to both go the same direction as needed (with maybe a smaller 1/3 section, divided by rails, going the other direction). Sections of the bridge and concourses would have moving walkways to assist guests with the distance, although the walk on average would be about the same as the walk from the Disneyland Hotel.

I have no idea how similar the actual plan will be, but I feel confident that it will try to address the same issues. More parking and an easier way to bring guests from the deck to the parks. I estimate this to take about two years and really should be started as soon as possible.

The other major project at the same time period is the expansion of Downtown Disney and the Hotel. Though one project, this kind of has sub-phases of construction because the parking deck needs to be built and opened before construction can start on the expansion and hotel. So the Dumbo Deck (770'x250') is built over the overflow parking lot and valet parking. It would be 2750 spots over 5 levels, plus valet drop off and parking on the lower level. The existing Downtown Disney parking entrance and payment booths lead directly into the deck. Cars exit back out this path or on the west side. Once this parking deck is completed, the existing parking lot can begin construction.

I decided that Downtown Disney really needs an expansion, and based on the success of Disney Springs, I definitely think it is something that Disney would do. There is also the perfect location, so the only question was the theme and style of the design. I had a twitter poll with a few options, and luckily you all agreed with my top choice, Anaheim of 1955. I thought this would have some interesting architectural opportunities and also had a cool tie into the history of the parks. The plan is to refresh all of Downtown Disney to this theme, but this phase only brings the new construction and renovations to the area west of Disneyland Drive.

The new construction area is themed as a city growing around the orange groves of Southern California. There is a variety of architectural styles present here, all based on historical buildings of Anaheim and are period correct. Guests can reach this area on ground level or by an elevated bridge across the entrance road, which also leads into the hotel.

The hotel on the north end of the area has its entrance on the north side. It is themed as a high class hotel of 50's and looks into the new construction area. It holds 500 rooms, with 3 levels of rooms on the park side and 6 on the opposite side, so that there is less visual intrusion to the park. The hotel tower is roughly an H shape, with a second level pool deck on the north side, a rooftop restaurant and bar in the center leg, and other restaurants on the east side looking out to the park. Retail is built into the ground level all along the Downtown Disney side. There is also limited parking underneath the hotel as well as dedicated parking in Dumbo deck.

In addition to the new area, the buildings to the south are renovated to match the theme. Specifically, the movie theater receives a traditional 50's marquee and ESPN Zone and Rainforest Cafe get major exterior changes to fit the style.

The other two projects of this phase are much simpler. The security project is the construction of permanent security screening pavilions on each side of the Esplanade. These would allow for fully themed queues, inspection tables, and metal detectors, replacing the obviously temporary and awkward looking current setup. There would also be many more security lines to try to reduce waits.

The tram project is a project that benefits later moves. In the center of the Simba lot is built a tram stop loop and pedestrian spaces. The tram path utilizes the closed section of Disney Way behind DCA, which is narrowed to the necessary width of a tram road. Instead of intersecting with Disneyland Drive, it now passes under it, through a tunnel, and rises back up to grade and the new loop. Adjacent to the loop is a new tram maintenance area. The entrance and exit road for the lot is also reconstructed to allow for the future parking deck.





Phase 2

Phase 2 finishes the refurbishment of Downtown Disney, adds a second hotel, and builds two more parking decks.

Like the last phase, each project is on a different time table. The Downtown Disney refurbishments are quickly finished over the first two years, the Simba Deck opens 2023 or so, and the second hotel and smaller parking deck opens to end the phase in 2025.

The completion of the Downtown Disney refurbishment includes some place making additions along the pathways, architectural modifications to the facades to fit the theme, and one completely new building in the north expansion plot by Tortilla Joe's. The existing area is also divided into new named districts, Town Square and Market Street. The big change is the continuation of the fake street paving connecting from the previous phase to make this feel more like an urban city than a mall. The Catal Bar is also removed in favor of a park-like roundabout and statue, plus a fountain nearby. All the facades have some amount of refurbishment to modify their theme, however, the interior retail locations are allowed to remain unchanged with their own visual look. Later, I will talk about the contents of the new building and any other retail changes.

The Rapunzel Deck is built as overflow parking for the now four hotels surrounding it. It is 3 levels and has 700 spaces. This is currently parking for the Grand Californian Hotel, but I thought that this valuable areas should be maximized with as much parking as possible.

The Hotel fills the space between Paradise Pier and the Disneyland Hotel. It is actually a pretty large space and can hold a good sized hotel. Again, I did a poll for the theme, and again, you agreed with my pick, a turn of the century French Art Nouveau Hotel. This is a theme Disney hasn't really done yet, except on the Cruise Line, and would be very upscale and fitting of the quality of Hotels they want to build.

The hotel has an L shaped tower, has 11 residential floors and 2 public floors at the base, and holds approximately 850 rooms. That is the approximate height as the Paradise Pier Hotel and similar room count. The Porte-cochère on the east side leads into a double level lobby that opens up to a rear garden on the second floor, with an ornate glass atrium above. The garden includes a gazebo and then leads into the pool deck. These first two public floors also include a casual cafe style restaurant and at least one table service restaurant that looks into the garden. Underneath the garden and pool deck is the parking deck for the hotel. The upper floors of front corner of the hotel would have a view between the other hotels to Disneyland and Downtown Disney. Therefore, this would be the location of the suites and larger rooms of the hotel. The location of the hotel allows it to share the backstage service areas with the Disneyland Hotel and to also have a bridge connection to the Simba parking deck, so that guests can ride the tram directly to the parks.

The Simba Deck project is an effort to replace many of the parking spots that will be lost when the 3rd gate begins construction. This deck would hold 3000 spots and is 5 levels. It uses the entrance and exit infrastructure built in the last phase and the tram loop. The remaining surface lot area of the original Simba Lot can still be accessed through the area south of the tram loop. To construct this deck, the entrance to the other half of the Simba Lot will have to be relocated to the north of the lot, between Paradise Pier and Disneyland Hotel, until it is completed enough to allow for cars to use the main entrance. Then the Hotel starts construction.





Phase 3

The next phase includes the construction and opening of the 3rd gate, so there is less activity at the main resort. It includes a second deck at the Simba Lot, a bus stop at Mickey and Friends, and a rail system addition to the Transportation Hub.



These projects would each only need to open in time for the 3rd gate opening in 2030.

The Timon Deck mirrors the Simba Deck and is the exact same size and capacity. It also has a secondary exit on the west side of the resort and also has a new built in tram maintenance area to the north of the deck.

The Bus Stop is added so that guests can directly travel from Mickey and Friends to the 3rd gate if they parked at the wrong location. All signage and information would direct guests that park at the 3rd gate deck or the Genie deck if they are traveling to the 3rd gate, but I figured it would be helpful to also have a smaller secondary method of travel. The Bus Stop sits around the existing tram maintenance area and can be accessed from the tram area.

The last project is the additions of a light rail station and Peoplemover station to the Transportation Hub. The stations are added to the southeast corner of the Deck and are both on the second level and accessed by the first floor. Paths lead guests from parking and the bus stops up to a concourse between the two stations. The light rail would hopefully be able to connect to one of the many local systems that are rumored or in progress. I have it drawn as being the end of the line, but it could also be a mid stop. The track would just have to loop around to the north of the area. The Peoplemover is an attempt to add a high capacity transportation method down to the 3rd gate. It is a little too far to be walking distance for many, so this is needed. It would use larger capacity vehicles and travel a little faster between stops, so it is more effective than just a theme park attraction, There would also be buses between the Esplanade and the 3rd gate to fill out the transportation possibilities.





Phase 4

The last phase has minor additions to the resort. One more deck is built in the main resort area, plus a final hotel located at the 3rd park. Note that this map does not show that hotel, because I have not developed that area yet.


The opening date of this deck would depend on how badly it is needed, or if it is needed at all. It may prove to not be necessary for park guests, in which case it could be not built or used for cast parking.

The Pinocchio Deck would have a main entrance to the south as well as an entrance through the Mickey and Friends Deck, so that it could be used as overflow for that area. Guests would then be able to access the Bus Stop and the tram area to travel to the parks.



And that is it for this week. But again, I saved one last section about this project to bring you next week. In the next post next week, I will have the details about the design and the retail and dining lineup for Downtown Disney, hopefully including some perspectives of the new construction area.

So thanks for reading and check back next week!