Sunday, January 2, 2022

Storyland Studios Design Challenge Entry - The Time Network //// Into the Past

 



Last year, I submitted a project to the Storyland Studios Design Challenge. Now that the winning projects have been selected, I wanted to share my project here for a wider audience. 

I tried something unusual with this concept, going for something that isn't really a ride or a park like I normally do. It didn't place in the competition, but I am really proud of how it turned out. The basic summary is Meow Wolf + Back to the Future. That's enough of a description for now. 

The formal entry begins below and includes text, images, and two videos. There is also a pdf presentation deck linked at the bottom. 








THE CONCEPT

This project is an interactive exploration theme park that takes guests into a mystery that takes place across time. The overall concept came from the big idea of using time as a narrative and design tool to create a dynamic setting for a theme experience land. Instead of exploring many locations in one time, this approach allows guests to explore many times of one location. This bluesky concept, to play with the passage of time in one setting, led to the development of a time travel storyline that supports a narrative reason for guests to visit multiple times of a fictional downtown city square.

Along with the story, the logistic layout of the project was simultaneously developed to ensure they supported each other in every way. The layout developed into a series of connected “pods”, each the same location at a different time and connected by “portals” that branch between the same locations in adjacent pods. The plot elements were shaped to explain this travel and the story reason for why each location is vital to the experience.

The result is a theme park experience that encourages guests to dive into the details of the themed space in order to understand and analyze how this imaginary world changes around them. The interactive mystery experience is also supplemented with multiple attractions throughout the experience, from large anchor attractions to small personal entertainment experiences. This type of concept for a hyper interactive themed space for exploration is not new, but I think it is the perfect platform to use to tell a large scale single narrative story.


THE STORY

The ability to travel in time is finally unlocked in 2098. Invented by an experimental physicist, Adam Haley, the technology allows for instantaneous travel through portals of electrified and separated matter, permitting users to step into the exact same location at any time in the history of the universe. This technology undoubtedly changed the course of human history, past and future, for good and bad.

Decades after it’s adoption and commercialization, incidents begin to occur and Haley discovers in the data that a catastrophe is coming. The network between time is starting to collapse, which could cause unimaginable results that threaten time itself. After much debate, Haley knows what he must do about it. He must somehow prevent himself from ever inventing time travel, no matter the cost.

He fears the instability that would happen if he just went back to tell himself to not do it, so his plan is to change little pieces of the past to keep him from ever ending up in the situation to invent it. He overwrites the control system and begins to open portals into the distant past and make changes, but he discovers that nothing works. Time travel always ends up happening. So he has one option left, and decides to go back to the day he invented it to stop himself. But at the exact moment when he meets his past self, the time catastrophe hits and he is pulled into an unstable portal, where time is folding on itself. Portals all over are suddenly opening, bringing people and things through them with no control. How will he save time and himself along with it? And what is going to happen to all those people stepping through those new portals?





THE GUEST EXPERIENCE

For guests, the story begins outside the project. This would ideally be built as an anchor to some kind of outdoor recreation and retail environment. In the public and outdoor first iteration of the downtown square, guests discover a mysterious glowing portal that has just opened up earlier that day. Rumor is that it leads to the future. Though barricaded off, entrepreneurs have begun selling tickets to the future and guide paying guests past the barricade and into the portal.

On the other side is the year 2155, where they are surprised at the influx of new guests. But they welcome them and introduce them to the history of time travel. They also offer a guided tour of the city on an aerial transit balloon, which is the first anchor attraction. Guests are able to explore this world and eventually find another open portal and step through it, going back to the past. They are able to explore 4 more iterations of the square, all at times that are significant to the overall story about Adam Haley and his mission to stop time travel. At the end of the last pod, guests find themselves stuck in the time network, but are rescued by a vehicle from the far future, which sends them on a fast paced trip through time and back home.

Throughout the experience, guests are meant to explore and investigate to whatever level they are interested, potentially revealing multiple levels to the story that depend on what is found and how invested guests are in the mystery. Guests could range from just enjoying a fun trip through time, ignorant of the story, to investigating the primary plot of Adam Haley, to discovering secret layers about the good and bad of the people and places they visit.

























4 comments :

  1. This is awesome. I appreciate how you brought your portals to life. I often think through using "portals" vaguely like yours to allow for simpler, albeit more abrupt, transitions in theme parks. I think your approach of placing most of them within the buildings is real nifty!

    I've never seen the idea of time across a common space presented for a themed entertainment space. The idea allows for a lot of cool environments & situations you could play with (run-down downtown square, future apocalypse downtown square, downtown square some time after an earthquake, the space before the downtown square was built, some year when one of the trees fell onto one of the buildings, and I'm sure plenty of others).

    I'm also curious about the characters you could include in a themed space like this.

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    1. Thanks for the comment!

      The decision to put the portals inside buildings was partially for story reasons, so that they needed to be discovered, and not that you could just walk through one portal into a town square and immediately see the next portal. I wanted some need to search and find the next way through!

      Those are some pretty cool example ideas for how a project could play with the passage of time in a setting! And good point about the characters, you could encounter multiple generations of the same family from time to time.

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  2. I love this concept! I had a somewhat similar plan that I was working out a while back. I was coming up with ideas for a theme park in which each "land" would be based on a specific British IP. Most were pretty straightforward, but Doctor Who was more challenging since the show doesn't focus on any one place, but hops to different time periods each episode. Like you, I reasoned that to convey the idea of traveling through time, you'd have to visit the same place in multiple time periods.

    To begin the Doctor Who adventure, you would first go to a square off the main hub which contained the iconic police box. After entering the police box, you would have an initial experience in the TARDIS, and would then exit to seemingly the same square, but in a different time period. You'd enter other police boxes to travel to different eras of the square, and in each there would be some new Doctor Who attraction to experience, as well as era appropriate shopping or dining.

    Here's hoping a time travel experience like this gets created in the future! (Or in the past, if we have a time machine...)

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  3. Popping in to say I am so beyond happy to see others trying out the Meow Wolf style of themed storytelling. I love a lot about this project, so many great ideas. I think Meow Wolf is spearheading the future of immersive storytelling and this captures a lot of that magic.

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